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co12_dead_light_3_9.chernarus by Nikiller - Printable Version

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co12_dead_light_3_9.chernarus by Nikiller - Nikiller - 01-08-2011

hi,

I just finished co12_dead_light_3_9.chernarus. Objectives, triggers, ends has been tested and work fine. it is JIP compatible then briefing and updated tasks show for JIP players, the first aid module has been tweaked to be also JIP friendly so no more strange bug happens. It's a no respawn mission so if you die you switch to spectator mod.

briefing: Today, your mission is to destroy CDF facilities in Vybor. We know CDF army use this town to resupply their troops and we must stop that! A lot of enemies are hidding here. Special forces informed our HQ about light armored vehicles activity. Two harriers have been destoyed by AA in this area that is why airsupport is not possible. We know that enemy will hold the town at all cost then be sharp come back in one piece.

Hope you'll enjoy it. Suggestions and feedback are welcome.

cya.

Nikiller.


Re: co12_dead_light_3_9.chernarus by Nikiller - Zandhaas - 01-08-2011

The enemy in the mission are actually the Chedaki (ChDKZ Chernarussian Movement of the Red Star, the Russian backed rebels), not the CDF (Chernarussian Defence Forces) who are the American allies.

Regards,

Sander


Re: co12_dead_light_3_9.chernarus by Nikiller - Nikiller - 01-09-2011

hi,

Thx for the reply. I'll change it.

cya.

Nikiller.