Scripting (No Discussion, just posts) - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Scripting (No Discussion, just posts) (/showthread.php?tid=2463) |
Re: Scripting (No Discussion, just posts) - alias - 01-28-2016 Fire effect FPS friendly DEMO mission attached. Tested on dedicated. Updated here @Admin, you can delete this post, is redundant. Thank you! Re: Scripting (No Discussion, just posts) - treendy - 02-03-2016 How i test my missions ============== I find this helps me test my missions end to end very quickly to make sure all triggers and scripts behave as and when expected. Create a file in your mission folder called "tele.sqf" copy this small code to it Code: titleText["Select Map Position", "PLAIN"]; Then just in your player init field copy this Code: this allowDamage false; this addAction ["Teleport","tele.sqf"]; Now you can teleport to your trigger loctaions, kill targets and blow up things without being killed etc.. Can run through an entire mission within a couple of mins. Its only a small amount of code, but for me, it saves me LOADS of time and allows heavy testing DONT FORGET to remove the init code before you go live with your mission! Hope this helps Re: Scripting (No Discussion, just posts) - Phantom - 02-03-2016 Also, you can use FHQ Debug to use that command live on yourself without having to worry about adding setDamage false or spawn in a something to move around to see how things behave Re: Scripting (No Discussion, just posts) - alias - 04-06-2016 Intro script Check out the comments in script or watch the video. On Steam http://steamcommunity.com/sharedfiles/filedetails/?id=660221885 Direct Download, click here Video tutorial Re: Scripting (No Discussion, just posts) - alias - 04-11-2016 Fire script on STEAM http://steamcommunity.com/sharedfiles/filedetails/?id=662059533 Direct Download http://www.armaholic.com/page.php?id=30780 Video tutorial Re: Scripting (No Discussion, just posts) - alias - 04-22-2016 Nuke script publicly released STEAM http://steamcommunity.com/sharedfiles/filedetails/?id=669902348 DDL http://www.armaholic.com/page.php?id=30816 Re: Scripting (No Discussion, just posts) - alias - 04-26-2016 Fireworks script >> STEAM >> DDL Re: Scripting (No Discussion, just posts) - alias - 04-29-2016 Artillery script. Have fun with it! STEAM link DDL Re: Scripting (No Discussion, just posts) - alias - 05-12-2016 A script for epic scenery. >STEAM link< Re: Scripting (No Discussion, just posts) - alias - 05-23-2016 New Thunderbolt script. Enjoy! STEAM Re: Scripting (No Discussion, just posts) - alias - 07-02-2016 STEAM RE: Scripting (No Discussion, just posts) - alias - 09-02-2016 A new SFX script released. Have fun! RE: Scripting (No Discussion, just posts) - Variable - 09-03-2016 Alias, were all the scripts you have posted here fully tested on a dedicated server environment? RE: Scripting (No Discussion, just posts) - alias - 09-03-2016 (09-03-2016, 10:12 AM)Variable Wrote: Alias, were all the scripts you have posted here fully tested on a dedicated server environment? Yes. Tested on dedicated. RE: Scripting (No Discussion, just posts) - Alwarren - 09-03-2016 (09-03-2016, 07:25 PM)alias Wrote:(09-03-2016, 10:12 AM)Variable Wrote: Alias, were all the scripts you have posted here fully tested on a dedicated server environment? Are you avoiding to run these scripts on a sever? Did you take headless clients into account? I don't suppose these effects impact AI vision on the server? |