Arma 3 - CO 13 Snackbar Interrogation - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Arma 3 - CO 13 Snackbar Interrogation (/showthread.php?tid=3056) |
Arma 3 - CO 13 Snackbar Interrogation - Phantom - 07-01-2015 Situation: Your lead commander have captured a terrorist officer who is part of the new allegiance of terrorism in the Middle East. He is interrogating the captive in Sharpur military base. Your officer is trying to get information from him about IS strength, numbers, alliances, and the new bomb they have been bragging about. Mission: Guard Sharpur while officer interrogates with terrorist captive while command decides what to do next. Enemies: Terrorists Warning: Lots of explosions, a few suicide bombers. FPS may drop to around 10 (from my experience) in the beginning, it might get a bit better, I got about 20 usually, but feels ok for me. Requires: - CUP - RHS US Army - RHS AFRF - AiA TP - Massi African Conflict (optional) Re: Arma 3 - CO 13 Snackbar Interrogation - Variable - 07-01-2015 Sounds great! What is the mission exactly? Guarding your officer while he completes the interrogation? Re: Arma 3 - CO 13 Snackbar Interrogation - Phantom - 07-01-2015 Guard duty at Sharpur waiting for a nasty surprise (I hope I didn't overdo it) Re: Arma 3 - CO 13 Snackbar Interrogation - Varanon - 07-01-2015 I remember Oil Leak! I'm sure you did overdo it Re: Arma 3 - CO 13 Snackbar Interrogation - Variable - 07-01-2015 Phantom, overdoing is your moto, it makes your missions special and is the root cause of awesome missions like Oil Leak and Arma 2's Wild Riders! Re: Arma 3 - CO 13 Snackbar Interrogation - Phantom - 07-01-2015 Hehehehe... > Re: Arma 3 - CO 13 Snackbar Interrogation - Phantom - 07-09-2015 Updated. Ammo should be loaded from start for good now. Re: Arma 3 - CO 13 Snackbar Interrogation - Den - 07-16-2015 Interesting effects and mission beginning but I would personally have some suggestions (just my opinion). -Maybe fewer friendly/enemy units to improve fps a little. I was at 6 fps for a period of time at beginning. -Make fog lighter, it's very dense. -Clean bodies after explosions? (Alwarren deleted all bodies after explosions and instantly gained 10 fps). -Some guys died soon after explosions so maybe move spawns a bit futher or something? Should be good otherwise. Re: Arma 3 - CO 13 Snackbar Interrogation - Phantom - 07-18-2015 Was the death immediately at start from the one suicide bomber on the east that got close? Or the debris from a truck that blew up from the chopper bad shooting? Just for heads up, I'll update in a bit. The unarmed terrorists are suicide bombers (keep your distance even when killing them). Updated version of mission - Less thick fog - Exploded stuff will disappear after 10 seconds. - Blown up US soldiers disappear after 10 seconds. NOTE: I didn't use a clean up script since it messed up with joinsilent command (the one that I did found) - Removed 7 enemy infantries from the wave that marches to you. NOTE: I recommend to stay in the building for a bit until the explosion subside. NOTE: surprise attack trojan horse style which is why there's a couple tangos inside the base at the start. Shouldn't be on your side of the wall, but on the other side there should. Re: Arma 3 - CO 13 Snackbar Interrogation - Alwarren - 07-18-2015 (07-18-2015, 01:57 AM)Phantom link Wrote: NOTE: I didn't use a clean up script since it messed up with joinsilent command (the one that I did found) You don't need a cleanup script anymore, that functionality is inbuilt in the meantime: https://community.bistudio.com/wiki/Description.ext#corpseManagerMode Re: Arma 3 - CO 13 Snackbar Interrogation - Phantom - 07-18-2015 oh. I'll keep that in mind next time, I already just made a bunch of triggers to check dead or alive instead for all the empty vehicles, the US guys body. Not the insurgents though. Re: Arma 3 - CO 13 Snackbar Interrogation - Phantom - 08-17-2015 Mission updated - Removed MAAWs ( one day... I shall make a defense mission with carl gustavs... I'll wait for CUP vehicles) - Added more AT4s to replace the loss carl gustav - Added 2 more javelin rounds and an extra backpack for people to haul the rockets around Re: Arma 3 - CO 13 Snackbar Interrogation - Phantom - 12-15-2015 Mission updated - Replaced RHS ammobox since it was removed. |