FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Addons & Mods (http://forum.ciahome.net/forumdisplay.php?fid=11) +--- Thread: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode (/showthread.php?tid=3368) |
FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Varanon - 05-16-2016 Comrades, I've made a small addon that will allow you to set a hotkey that, when pressed, will preventing the AI from entering combat mode. This is useful in single player scenarios since it gives you more control over the AI. It might also be useful in MP to prevent AI group members from going haywire. It needs CBA. Keys can be programmed from CBA's Configure menu. Three keys are available, Toggle, On and Off. On allows combat mode, Off prevents combat mode, and Toggle toggles between the two states. Have fun! Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - doveman - 05-16-2016 Nice one Varanon, this looks very useful even though I didn't realise I needed it until you created it Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Variable - 05-17-2016 The days of enlightment have finally come! Varanon, if I toggle it off, and order my AI into combat, I will be able to turn it back off for them by ordering them "Stay Alert"? Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Varanon - 05-17-2016 (05-17-2016, 07:09 AM)Variable link Wrote:The days of enlightment have finally come! Yes, if you toggle it off, they will not automatically determine combat mode anymore, so you can have them enter and exit combat mode by simply ordering them Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Variable - 05-17-2016 (05-17-2016, 12:42 PM)Varanon link Wrote:Yes, if you toggle it off, they will not automatically determine combat mode anymore, so you can have them enter and exit combat mode by simply ordering themYou are my hero. That means back to SP for me. Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - McGregor - 05-17-2016 Many thanks Varanon. Haven't tried it yet but As Variable said, back to some SP ;DÂ Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Varanon - 05-18-2016 Also available on the workshop now: http://steamcommunity.com/sharedfiles/filedetails/?id=686469457 Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Mjolnir - 07-06-2016 Random question based on a little experiment I was just doing, but would it be possible to add a Zeus module that does this. A pair of modules you drag and drop onto the group leader to switch auto combat mode on or off. It could be really useful for Zeus missions. Re: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Varanon - 07-07-2016 Yeah, should be doable Sent from my SGP511 using Tapatalk RE: FHQ CombatMode - Allow or prevent friendly AI from entering combat mode - Varanon - 01-08-2017 First post updated with new version
|