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  Comrades in Arms Discussion Board Search Results

Pages (43): 1 2 3 4 5 ... 43 Next »
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Post Author Forum Replies Views Posted [asc]
    Thread: Funny things
Post: Re: Funny things

Outlawz7 Offtopic 608 492,081 06-15-2016, 10:23 AM
    Thread: [CiA] coop nights meme thread
Post: Re: [CiA] coop nights meme thread

[Image: https://i.imgflip.com/15a3pj.jpg]
Outlawz7 CiA Coop Nights 200 131,635 06-04-2016, 12:17 PM
    Thread: Alpenglow (@COOP 14)
Post: Re: Alpenglow (@COOP 14)

Nice mission but some technical feedback -none of the tasks ticked -mission was bit hard to follow with two different objectives (ambush and gather intel, how are they connected?) -the sudden attack...
Outlawz7 Mission Releases 10 6,407 05-15-2016, 09:21 PM
    Thread: Funny things
Post: Re: Funny things

Outlawz7 Offtopic 608 492,081 05-07-2016, 02:50 AM
    Thread: Funny things
Post: Re: Funny things

Outlawz7 Offtopic 608 492,081 04-03-2016, 11:30 AM
    Thread: FHQ_GroupInfo (The addon formerly know as CommandBarLabel)
Post: Re: FHQ_GroupInfo (The addon formerly know as Comm...

I take it's not as performance heavy as Mk4 hud?
Outlawz7 Addons & Mods 78 70,081 03-19-2016, 02:05 PM
    Thread: What are you listening to now?
Post: Re: What are you listening to now?

Outlawz7 Offtopic 435 444,069 03-12-2016, 06:03 PM
    Thread: The Debriefing Thread
Post: Re: The Debriefing Thread

Negades Virus Coordinated people for half an hour then ran into a room and stared at an enemy before getting shot in the face. #missionleadershouldnotgoonpoint
Outlawz7 CiA Coop Nights 1,590 907,607 03-07-2016, 04:54 PM
    Thread: All things Pyscho Revive (fixes, how to use)
Post: Re: All things Pyscho Revive (fixes, how to use)

I think Psycho's revive doesn't support teamswitch, that's why it's disabled in the example mission.
Outlawz7 Mission Making 21 18,352 02-06-2016, 04:38 PM
    Thread: Missions based on real life factions and locations
Post: Re: Missions based on real life factions and locat...

My issue would be either me or someone else complaining that the game assets used don't represent the real life scenario referenced like "I'm from Unspecificedstan and my country's army doesn't use th...
Outlawz7 Mission Making 17 10,293 02-04-2016, 05:38 PM
    Thread: Funny things
Post: Re: Funny things

[Image: http://i.imgur.com/PciFm1V.png]
Outlawz7 Offtopic 608 492,081 01-28-2016, 09:04 AM
    Thread: Map making
Post: Re: Map making

Yeah, if youre gonna attempt terrain making, make something small and simple first, like A2 Proving Grounds or A1 Porto.
Outlawz7 Mission Making 5 4,027 01-25-2016, 02:04 PM
    Thread: Map making
Post: Re: Map making

https://community.bistudio.com/wiki/Mond...n_Tutorial https://community.bistudio.com/wiki/Arma...n_Creation
Outlawz7 Mission Making 5 4,027 01-25-2016, 12:14 PM
    Thread: Funny things
Post: Re: Funny things

[Image: http://i.imgur.com/5zNTgbt.jpg]
Outlawz7 Offtopic 608 492,081 01-24-2016, 04:44 AM
    Thread: Problem getting one team to complete mission when player is killed
Post: Re: Problem getting one team to complete mission w...

Is this PvP? My guess is the dead player that's spectating isn't considered a 'player' or doesn't belong to east or west side anymore. Try 'else' Code: if (side player == west) then {["end2",false,...
Outlawz7 Mission Making 2 2,649 01-17-2016, 01:03 PM
    Thread: Funny things
Post: Re: Funny things

[Image: http://i.imgur.com/4qhFJGQ.jpg]
Outlawz7 Offtopic 608 492,081 01-10-2016, 01:19 PM
    Thread: [CiA] Arma 3 Screenshots
Post: Re: [CiA] Arma 3 Screenshots

Those tats are only for Stavrou's uniform since he's the cool campaign protagonist. I think Nikos playboy suit has tattoos as well.
Outlawz7 CiA Coop Nights 76 55,754 01-08-2016, 10:20 PM
    Thread: Real life combat footage
Post: Re: Real life combat footage

Outlawz7 Offtopic 89 100,635 12-31-2015, 05:34 PM
    Thread: Setting Squad names in role assignment screen
Post: Re: Setting Squad names in role assignment screen

(12-30-2015, 12:38 AM)Varanon link Wrote: Also note, you can selet a callsign for the group (after slot screen) by synchronizing it with an appropriate group ID module, so no scripting needed Last...
Outlawz7 Mission Making 7 6,646 12-30-2015, 01:52 AM
    Thread: The Debriefing Thread
Post: Re: The Debriefing Thread

(12-29-2015, 05:31 PM)Variable link Wrote:Let's suppose they weren't manned. Why did you waste rockets on them then? Because it was before the end of a two hour mission?
Outlawz7 CiA Coop Nights 1,590 907,607 12-29-2015, 08:39 PM
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