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  Comrades in Arms Discussion Board Search Results

Pages (100): 1 2 3 4 5 ... 100 Next »
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Post Author Forum Replies Views Posted [asc]
    Thread: Convoy script
Post: RE: Convoy script

I took Siil's script and added a few modifications to it. It's a function module now Scripts have been modified to make them reentrant, i.e. you can have more than one convoy Now uses waypoints of ...
Alwarren Mission Making 4 7,274 05-14-2022, 10:08 PM
    Thread: The Debriefing Thread
Post: RE: The Debriefing Thread

One thing I noticed when playing tonight. Don't take this as me trying to blame someone for what happened, I am just pointing out a weakness that I perceived in our way of handling things. IMO, if in...
Alwarren CiA Coop Nights 1,590 907,522 07-02-2021, 12:37 AM
    Thread: Mission Ideas
Post: RE: Mission Ideas

Den Wrote:Now with Rosche in the pool, I'd love to see a lost squad type mission on it please. I think I will pick this one up, I have some ideas.
Alwarren Mission Making 205 136,449 07-01-2021, 06:29 PM
    Thread: CUP Red Wolf Aid (SP/CO21)
Post: RE: CUP Red Wolf Aid (SP/CO21)

Give the UN long range optics and adequate weapons, please. A G36C is shit for long range fighting, and iron sights are too, and almost everything that the UN guys do is over 300 meters.
Alwarren Mission Releases 5 2,363 05-17-2021, 11:54 AM
    Thread: Radio Brevity
Post: RE: Radio Brevity

Mjolnir Wrote:Roger, out. :D
Alwarren CiA Coop Nights 6 2,656 03-24-2021, 11:45 AM
    Thread: Radio Brevity
Post: Radio Brevity

AO, OP and HVT are all brevity codes for concepts that are often discussed over the radio. Because Radio Traffic should be short and efficient. However, brevity seems to be absent in recent coop nigh...
Alwarren CiA Coop Nights 6 2,656 03-22-2021, 03:29 PM
    Thread: The rise in Friendly Fire incidents
Post: RE: The rise in Friendly Fire incidents

Benchmark Wrote:And one important thing as I did it...Don't leave your team and take positions without letting your team leader know about it.  Team leader - Let anyone know in such cases that one of ...
Alwarren CiA Coop Nights 7 5,342 02-01-2021, 03:18 PM
    Thread: The Debriefing Thread
Post: RE: The Debriefing Thread

Variable Wrote:And yet it had the most potential to revive it. Well I agree, but it says a lot that nothing is happening. Nobody posted an AAR here since ages. We can of course not discuss it on Disc...
Alwarren CiA Coop Nights 1,590 907,522 02-01-2021, 03:07 PM
    Thread: The Debriefing Thread
Post: RE: The Debriefing Thread

Variable Wrote:I guess it’s time for another nail in the forums coffin. Well, I guess you can’t stop the wheels of time. Let’s do it Problem is that the debriefing thread has been dormant for litera...
Alwarren CiA Coop Nights 1,590 907,522 02-01-2021, 12:49 PM
    Thread: [CiA] coop nights meme thread
Post: RE: [CiA] coop nights meme thread

[Image: https://i.imgur.com/rmu3c6q.jpg]
Alwarren CiA Coop Nights 200 131,605 12-04-2020, 03:38 PM
    Thread: T-55 (CO 18)
Post: RE: T-34 (CO 18)

Some feedback on the mission. Please take everything I say here with a grain of salt, obviously, the specific circumstances, leadership, and individual performance also influences this. First of all,...
Alwarren Mission Releases 3 1,965 09-27-2020, 11:16 PM
    Thread: The Mugshot Thread..
Post: RE: The Mugshot Thread..

Me in "Sith" mode [Image: https://i.imgur.com/0Us55yB.jpg]
Alwarren Offtopic 77 259,042 09-12-2020, 10:07 PM
    Thread: The Debriefing Thread
Post: RE: The Debriefing Thread

There's definitely a lesson to be learned from yesterday's coop.  I am talking about the Hussars mission and how my team was basically thrown into the meat grinder. I did not understand the reasoning...
Alwarren CiA Coop Nights 1,590 907,522 09-07-2020, 11:04 AM
    Thread: Convoy script
Post: RE: Convoy script

Variable Wrote:Commented liked and subscribed!!! (pinned) Siil, you rock my world. What, you don't like humping trees? :D Thanks for the script, Siil!
Alwarren Mission Making 4 7,274 08-10-2020, 05:16 PM
    Thread: Desired Mission Types, Community Input Form
Post: RE: Desired Mission Types, Community Input Form

Quote:formalizing Global Modernization Global Modernization? You mean Global Mobilization? In that case, I don't support that idea. It's 20 extra Gigabytes of data for a niche scenario, way too much ...
Alwarren Mission Making 5 2,596 07-28-2020, 04:48 PM
    Thread: Zeus Mentality
Post: RE: Zeus Mentality

Quote:If at all, it just shows that Zeus made it's presence known, which is usually something Zeus should avoid. Well, I don't think that this can be avoided if there is a Zeus, and it would be hard ...
Alwarren CiA Coop Nights 8 4,499 07-05-2020, 02:58 PM
    Thread: Some ideas to change up medic gameplay
Post: RE: Some ideas to change up medic gameplay

Variable Wrote:Bandage type differences and needing to know what bandage match a particular wound is a bit too much in my opinion. I agree. We should not forget or lose sight of what we want to achie...
Alwarren CiA Coop Nights 22 10,805 04-28-2020, 01:40 PM
    Thread: Tonight's AI
Post: RE: Tonight's AI

After a second round with this, I have to say I am starting to warm up to it. The AI is certainly brutal, but looking at what we did I think the outcome was deserved and realistic. I do think we need ...
Alwarren CiA Coop Nights 3 2,862 04-26-2020, 10:50 PM
    Thread: Tonight's AI
Post: RE: Tonight's AI

Difficult to say after a single evening. The world seems to not have ended, though, but I think we'll need a few more games to see the results.
Alwarren CiA Coop Nights 3 2,862 04-21-2020, 10:32 PM
    Thread: Assault on Chapoi (co@16-20)
Post: RE: Assault on Chapoi (co@16-20)

I'd like to re-iterate a few things that were mentioned yesterday about the mission. Solskipper's leading was very much what I would expect, and I did not envy his task. I would have "serialized" the...
Alwarren Mission Releases 5 2,812 03-11-2020, 03:30 PM
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