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  Comrades in Arms Discussion Board Search Results

Pages (2): 1 2 Next »
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Post Author Forum Replies Views Posted [asc]
    Thread: Merry Christmas, y'all!
Post: Re: Merry Christmas, y'all!

Happy new year guys and my best wishes!!!
ion Offtopic 19 10,875 01-01-2015, 12:08 AM
    Thread: Multiplayer Mission Making Manual
Post: Re: Multiplayer Mission Making Manual

thx for your work. really usefull to know how to get missions to work and where to pay attention to. one question about loadout for players. whats about calling a script in the init of the player? is...
ion Mission Making 11 5,581 12-30-2014, 08:26 PM
    Thread: What are you listening to now?
Post: Re: What are you listening to now?

killer tune!
ion Offtopic 435 444,055 12-30-2014, 06:05 PM
    Thread: The Debriefing Thread
Post: Re: The Debriefing Thread

i liked the first mission yesterday. thx to outlawz for his work and to sphoenix for the lead, was pretty nice all in all. bad luck for us to get killed by a single man and for me i have to say i beca...
ion CiA Coop Nights 1,590 907,584 12-29-2014, 01:53 PM
    Thread: The Debriefing Thread
Post: Re: The Debriefing Thread

[You only need the DLC to fly the helicopters, not board them.] than i dont know what happend. maybe it was a sign to me for go to sleep.
ion CiA Coop Nights 1,590 907,584 12-28-2014, 07:34 PM
    Thread: The Debriefing Thread
Post: Re: The Debriefing Thread

jep np. was confused. radiorange was to short, will use the text next time. decided to wait cause i dont want to break the mission. so np for me. maybe it is usefull give an advise for using dlc chopp...
ion CiA Coop Nights 1,590 907,584 12-28-2014, 04:02 PM
    Thread: The Debriefing Thread
Post: Re: The Debriefing Thread

hey, one commet to the spy vs. spy mission we played last thursday. i was alone on the airfield from one moment to the other. i heard the leader sying go and all of you are gone. dont know what happen...
ion CiA Coop Nights 1,590 907,584 12-22-2014, 10:55 PM
    Thread: Operation Acid Gambit
Post: Operation Acid Gambit

today everything belongs to free and secure the hostages. Background: After the Occuption of Altis by CSAT forces 2 highranking members of our forces were captured. Both of them had access to top sec...
ion Mission Releases 1 1,945 12-22-2014, 09:50 PM
    Thread: PR Fata
Post: Re: PR Fata

agree. there are some little problems with fata. it depends i think that fata is build for PvP. for infantrie based missions its really cool. i took a look on afghan villiage. really nice map and woul...
ion Addons & Mods 3 3,518 12-17-2014, 10:43 PM
    Thread: PR Fata
Post: PR Fata

hey, what you guys think about adding PR Fata map. Work for AiA. http://http://www.armaholic.com/page.php?id=22057
ion Addons & Mods 3 3,518 12-14-2014, 07:36 PM
    Thread: COOP12 Urugal Valley
Post: COOP12 Urugal Valley

hey, heres an other mission i want to share with you guys. here´s the background: After fighting in the area of irak and syria ISIS retreat after heavy casualties. Intel reports that the Leader Abu...
ion Mission Releases 9 5,476 12-14-2014, 07:04 PM
    Thread: co@14_Operation_Ikarus
Post: Re: co@14_Operation_Ikarus

hear´s an update for my mission. added psycho revive and fhqtt. tested it many times and should work. the only thing is that upsmon need some time to load.
ion Mission Releases 14 7,395 12-10-2014, 05:32 PM
    Thread: Alive Mod
Post: Alive Mod

hey guys, because im fiddling around with heli extraction i thought about the most easiest and safest way for an extraction. Thats why i want to introduce the Alive Mod. what i like is that you can e...
ion Addons & Mods 1 2,649 12-07-2014, 04:17 PM
    Thread: heli extraction script
Post: heli extraction script

here`s a script i found for heli extraction for those who maybe need one. /* Filename: COB_extraction.sqf Author: cobra4v320 Description: Spawns a helicopter at a marker location, the helicopter mov...
ion Mission Making 0 1,778 12-07-2014, 04:05 AM
    Thread: End Mission
Post: Re: End Mission

jep....but figured it out hours after the post  ;D . i tryed "task1" && "task2", true...but didnt work. for today i watched a lot of sqf scripting stuff but it seems that i have to learn a lo...
ion Mission Making 10 6,005 12-06-2014, 03:39 AM
    Thread: End Mission
Post: Re: End Mission

ok cant get it working. shame on me! put the code at the end of init.sqf and changed the trigger name: [] spawn {     while {true} do {         sleep 5;         if (<condition to find o...
ion Mission Making 10 6,005 12-05-2014, 07:48 PM
    Thread: End Mission
Post: Re: End Mission

thx for your help, i will try it.
ion Mission Making 10 6,005 12-04-2014, 11:53 AM
    Thread: End Mission
Post: Re: End Mission

what do you think about this: (!alive p1) && (!alive p2)
ion Mission Making 10 6,005 12-03-2014, 11:12 PM
    Thread: End Mission
Post: Re: End Mission

hey, thx for your reply. its an endtrigger or should it be. i want him to fire if all alive playable units reach the marked position. im realy new in scripting things, so im a little bit confused. o...
ion Mission Making 10 6,005 12-03-2014, 10:51 PM
    Thread: co@14_Operation_Ikarus
Post: Re: co@14_Operation_Ikarus

add FHQ task tracker and psychos revive. works fine. stock with endmission. will work on it. update when i fixed it.
ion Mission Releases 14 7,395 12-03-2014, 09:42 PM
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