03-21-2013, 08:38 PM
Hi guys,
Generally, as a rule of thumb, a military unit is considered destroyed when 70% of it's force is hit.
(Dead/damaged/immobile).
For the greater good, I suggest to implement this rule in our games as well,
and stop a mission when around ~70% of players are dead,
while the rest are waiting in the lobby.
When we're in large numbers, it can be agonizing to see 9-10 players waiting,
while 2-3 players are left to end a mission which could last an unknown time,
even an hour, unless the end is near and obvious.
(usually the killed players quickly leave knowing it's sometimes a long wait till the next round).
Thus we might have more games played in a night, and less players leaving after getting killed,
knowing they could be playing again much faster than today.
Cheers!
Generally, as a rule of thumb, a military unit is considered destroyed when 70% of it's force is hit.
(Dead/damaged/immobile).
For the greater good, I suggest to implement this rule in our games as well,
and stop a mission when around ~70% of players are dead,
while the rest are waiting in the lobby.
When we're in large numbers, it can be agonizing to see 9-10 players waiting,
while 2-3 players are left to end a mission which could last an unknown time,
even an hour, unless the end is near and obvious.
(usually the killed players quickly leave knowing it's sometimes a long wait till the next round).
Thus we might have more games played in a night, and less players leaving after getting killed,
knowing they could be playing again much faster than today.
Cheers!