10-06-2013, 08:14 AM
In init.sqf of what? There's no such line in my init.
FHQ Task Tracker (Obsolete)
|
10-06-2013, 08:14 AM
In init.sqf of what? There's no such line in my init.
10-06-2013, 10:25 AM
(10-06-2013, 08:14 AM)Outlawz7 link Wrote: In init.sqf of what? There's no such line in my init. Nevermind. Of course there isn't. I am using ArmaDev, and I have made a template that pre-fills the mission with a few things like the task tracker, mp framework, and an init.sqf that does the quote, intro ticker and briefing.
I don't need luck, I have ammo.
01-14-2014, 12:57 PM
Note: Removed the attachment from the first post, since a new version is available now. Check here for download links.
05-03-2014, 10:02 AM
Used FHQTT2 in ArmA2 and got this error when giving a task to 'player'
Quote:Error in expression <y;
05-03-2014, 02:06 PM
That was for a SP mission. I tried it again with 'player' and nothing happened (used radio trigger), using '[player]' gave an error, same thing with using a named unit in place of 'player'. 'group player' works though and so does a side.
'player' works with the older FHQTT though.
05-05-2014, 03:33 PM
06-21-2014, 12:12 PM
I'm using FHQTT2 in A3.
call FHQ_TTI_markTaskAndNext; doesn't work. call FHQ_TT_markTaskAndNext; works, and I'm presuming it's the same for other commands. What's TTI?
06-21-2014, 09:11 PM
So why is it in the example section?
Quote: * Commonly used examples:
06-22-2014, 03:19 PM
Gah. Typps... I used searxh and replace once, obvioisly I missed those.
New version is coming that world as a function module with new documentation
How can I call the FHQTT commands correctly when I use it in conjunction with public variables?
Here's what I have as a hostage rescue, works on local, but not dedicated (ArmA3) Hostage init: this disableAI "Move"; hostageAct = this addAction ["<t color='#FFAA00'>Rescue hostage</t>",{publicVariable "hostageRescued"; hostageRescued = true; publicVariableServer "hostageRescuedServer"; hostageRescuedServer = true;},nil,1,true,true,"","_target distance _this < 3"]; trigger #1: Cond: hostageRescued Act: hostage enableAI "move"; hostage removeAction hostageAct; [hostage] joinSilent grp1 trigger #2: Cond: hostageRescuedServer Act: ["task01", "Succeeded"] call FHQ_TT_setTaskState; Initially I had the setTaskState command in trigger #1 and it didn't work, but I read the script documentation and it says the commands can only be called on the server, still doesn't work. Also tried with "hostageRescued AND isServer" as condition.
08-14-2014, 11:10 AM
(08-14-2014, 09:52 AM)Outlawz7 link Wrote: this disableAI "Move"; hostageAct = this addAction ["<t color='#FFAA00'>Rescue hostage</t>",{publicVariable "hostageRescued"; hostageRescued = true; publicVariableServer "hostageRescuedServer"; hostageRescuedServer = true;},nil,1,true,true,"","_target distance _this < 3"]; I guess the problem is the order of the publicVariable and assignments. publicVariable "XXX" broadcasts the current value of XXX. So, you would habe to say XXX = true; publicVariable "XXX"; |
|