08-04-2015, 06:06 PM
^ good point on CoC.
When someone says clearly "This is X. I am taking command", it tells that "ok, new voice to follow". For example I am new player with you, I do not recognize voices, and am still getting used to CiA play style/difficulty/mods/situational awareness issues, so clear announcement on a channel helps new man like me immensely.
"Guys, our leader is KIA"
"Ok. Listen up. This is X. I am taking command".
First part, announcing leader KIA as soon as you know it, is also important. Team might be scattered, no visual to leader, etc. Sooner you know the boss is down, the better.
Even if new-battlefield-comissioned-leader does not have perfect situational awareness or perfect commands, it returns coordination to team. Team now works as team again, not individuals. If I understood this correct, taking over isn't enforced in CiA (i.e player number 2 automatically takes over, etc), but a player who has most situational awareness takes command. Again, I realize most of you have played together for years, many reflexes/reactions are instinctive, but clear commands helps new fighters a lot. As a side note, anyone who has done any military service, remembers that chain-of-command is one of first things taught and for a reason.
I thought that in CSI, it worked quite well after all. When first leader went down, Etzu (I think) took command, and then SPhoenix(?) took over, and mission continued. From grunts perspective, all leaders did good job and orders were clear/simple to follow.
When someone says clearly "This is X. I am taking command", it tells that "ok, new voice to follow". For example I am new player with you, I do not recognize voices, and am still getting used to CiA play style/difficulty/mods/situational awareness issues, so clear announcement on a channel helps new man like me immensely.
"Guys, our leader is KIA"
"Ok. Listen up. This is X. I am taking command".
First part, announcing leader KIA as soon as you know it, is also important. Team might be scattered, no visual to leader, etc. Sooner you know the boss is down, the better.
Even if new-battlefield-comissioned-leader does not have perfect situational awareness or perfect commands, it returns coordination to team. Team now works as team again, not individuals. If I understood this correct, taking over isn't enforced in CiA (i.e player number 2 automatically takes over, etc), but a player who has most situational awareness takes command. Again, I realize most of you have played together for years, many reflexes/reactions are instinctive, but clear commands helps new fighters a lot. As a side note, anyone who has done any military service, remembers that chain-of-command is one of first things taught and for a reason.
I thought that in CSI, it worked quite well after all. When first leader went down, Etzu (I think) took command, and then SPhoenix(?) took over, and mission continued. From grunts perspective, all leaders did good job and orders were clear/simple to follow.