Armor
Strength: Long range, accurate, powerful firepower
Weakness: Extremely vulnerable to AT, very exposed in the open, difficult to repair w/ crewmen, dies quickly
Infantry
Strength: Maneuverable, easy to find cover even in the open, easy to heal
Weakness: Low range weak firepower, easily suppressed
This is a simple comparison of armor(tanks, apc..) and infantry in combat situations. Looking at the differences on a chart they compliment their weaknesses and strengths very well, in theory, but i wonder if this is the case in a real situation. Ill just make some inferences from my observations and compare that with the theoretical model of combined arms.
Armored vehicles are very weak to AT fire and more often that not are the first asset go KIA because of a lack of cover to safely fire. This usually ends up in the squad leader sending the vehicle to take a very safe position further back from the fight where its effective firepower becomes very limited and it cannot support the infantry adequately.
On the assault, infantry are usually sent in in front of the armor and get suppressed and then pinned down. Without the accuracy and ranged firepower to retaliate effectively, the fight will drag on until casualties on both sides gradually increase and one side is defeated. The Armor if any, will be behind a hill or in a position unable to assist without getting blown up by dead aim AI Anti-Tank weapons. It is then in a problem where it were to move closer and support the infantry from a strong position in the open the result would be a very quick death. Also, it is not as easy to take liberties with armor as it with infantry for things like, popping around a corner to recon an area or to make a quick series of shots because of the nature of 1shotdeath restricting options even more. In the end, vehicles are very much immobile when it comes to positioning and not well suited for finding and using cover.
The goal then is to devise a practical universal model for combined arms combat ON THE ASSAULT where we can utilize the strengths of vehicles and infantry to defeat a larger armada/force of AI infantry and armor. Maybe armor should be used as a flanking element instead of support. Thoughts? Ideas?
Strength: Long range, accurate, powerful firepower
Weakness: Extremely vulnerable to AT, very exposed in the open, difficult to repair w/ crewmen, dies quickly
Infantry
Strength: Maneuverable, easy to find cover even in the open, easy to heal
Weakness: Low range weak firepower, easily suppressed
This is a simple comparison of armor(tanks, apc..) and infantry in combat situations. Looking at the differences on a chart they compliment their weaknesses and strengths very well, in theory, but i wonder if this is the case in a real situation. Ill just make some inferences from my observations and compare that with the theoretical model of combined arms.
Armored vehicles are very weak to AT fire and more often that not are the first asset go KIA because of a lack of cover to safely fire. This usually ends up in the squad leader sending the vehicle to take a very safe position further back from the fight where its effective firepower becomes very limited and it cannot support the infantry adequately.
On the assault, infantry are usually sent in in front of the armor and get suppressed and then pinned down. Without the accuracy and ranged firepower to retaliate effectively, the fight will drag on until casualties on both sides gradually increase and one side is defeated. The Armor if any, will be behind a hill or in a position unable to assist without getting blown up by dead aim AI Anti-Tank weapons. It is then in a problem where it were to move closer and support the infantry from a strong position in the open the result would be a very quick death. Also, it is not as easy to take liberties with armor as it with infantry for things like, popping around a corner to recon an area or to make a quick series of shots because of the nature of 1shotdeath restricting options even more. In the end, vehicles are very much immobile when it comes to positioning and not well suited for finding and using cover.
The goal then is to devise a practical universal model for combined arms combat ON THE ASSAULT where we can utilize the strengths of vehicles and infantry to defeat a larger armada/force of AI infantry and armor. Maybe armor should be used as a flanking element instead of support. Thoughts? Ideas?
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food