11-08-2016, 12:18 PM
Hi
As part of the next GR missions, I'd like a core objective in all missions to be No Casualties.
So I need a trigger that is clever enough to know how many of all the slots spawned in to the mission, and then, to know if one of them dies.
Possible kicker:
If person decides to play SP mode (through MP browser) and using all of the AI, then the trigger also needs to determine that one of the AI has been killed.
Thanks for any assistance on this.
Lighty
As part of the next GR missions, I'd like a core objective in all missions to be No Casualties.
So I need a trigger that is clever enough to know how many of all the slots spawned in to the mission, and then, to know if one of them dies.
Possible kicker:
If person decides to play SP mode (through MP browser) and using all of the AI, then the trigger also needs to determine that one of the AI has been killed.
Thanks for any assistance on this.
Lighty