Often when I am playing medic, I find myself sitting around waiting for someone to get shot while sitting back so i don't die in the case that somebody is hurt. I love playing medic, but sometimes it is boring when people aren't getting shot lol. I was trying to think of ways to mix up medic gameplay to make it more interesting and I have a couple ideas I wanted to share and get feedback on. The goal behind these is to make this support role more engaging and have more to do rather than sit around waiting for someone to get seriously injured.
1. Most injuries requiring medic attention results in an immediate death with no unconscious state anyways, thus the medic doesn't get much to do. So how about a lesser medic role? Similar to ammo bearer, this person would carry extra bandages of different types, splints, morphine etc to treat lesser wounds that don't require a medic so the rest of the team can save their medical supplies for moments they are split off and alone. This would work best with units having less medical supplies to start out with. If an injury requires serious attention such as losing a large amount of blood and unconscious, the lesser medic role can stabilize them and their team leader can call over the platoon medic for treatment. This role would have more to do with the amount of smaller injuries that occur throughout a mission compared to a life saving medic.
2. Giving medics long range radios. Not to transmit on, but listen on. Alpha says they have a man unconscious at x house and requires a medic. In order for the medic to get the message, it must go from team short range, to long range, back to short range (varying depending on team compositions). If the medics had a long range radio they could get to x house quicker because there would be less steps of communication to get that information to the medic. The medic would also be more easily accessible to team leaders and may result in the medic being utilized more often for injuries that might not require a medic but would help to have them there. Radio discipline is important here. Even if the medic is not being used much more with this method, the medic has more information coming through their ears and can respond to situations that may need medical attention that was not called for, or even just listen over radio and have more to think about during the dry moments of waiting for something to do.
I do understand that some mission designs result in more action for the medic such as building clearing. These are more ideas to mix up the fundamentals and make it more fun.
Another alternative is to make our ace medical system more painful but not deadly so medics are needed more often.
1. Most injuries requiring medic attention results in an immediate death with no unconscious state anyways, thus the medic doesn't get much to do. So how about a lesser medic role? Similar to ammo bearer, this person would carry extra bandages of different types, splints, morphine etc to treat lesser wounds that don't require a medic so the rest of the team can save their medical supplies for moments they are split off and alone. This would work best with units having less medical supplies to start out with. If an injury requires serious attention such as losing a large amount of blood and unconscious, the lesser medic role can stabilize them and their team leader can call over the platoon medic for treatment. This role would have more to do with the amount of smaller injuries that occur throughout a mission compared to a life saving medic.
2. Giving medics long range radios. Not to transmit on, but listen on. Alpha says they have a man unconscious at x house and requires a medic. In order for the medic to get the message, it must go from team short range, to long range, back to short range (varying depending on team compositions). If the medics had a long range radio they could get to x house quicker because there would be less steps of communication to get that information to the medic. The medic would also be more easily accessible to team leaders and may result in the medic being utilized more often for injuries that might not require a medic but would help to have them there. Radio discipline is important here. Even if the medic is not being used much more with this method, the medic has more information coming through their ears and can respond to situations that may need medical attention that was not called for, or even just listen over radio and have more to think about during the dry moments of waiting for something to do.
I do understand that some mission designs result in more action for the medic such as building clearing. These are more ideas to mix up the fundamentals and make it more fun.
Another alternative is to make our ace medical system more painful but not deadly so medics are needed more often.