01-18-2014, 03:16 PM
The missions I was able to participate on this Thursday were good fun as usual =)
On explosives, mines and traps. (tested this in open terrain and even surface with current 1.11.114344 development build - so it may change)
APERS Tripwire
-is armed immediately after setting and is triggered by moving over wire
-after setting, move back immediately, don't turn until you've moved back
-if you're any sort of an explosive specialist, you're safe to crawl over it, without setting off
-explosion is lethal to about 4m on standing personnel and is centered on the actual explosive (the can =)
APERS Mine
-is armed only after moving away 1m or so after setting and is triggered within 1m
-after setting move away
-if you're any sort of an explosive specialist, you're safe to crawl over it, without setting off
-explosion is lethal to about 5m on standing personnel
APERS Bounding Mine
-is armed only after moving away 1m or so after setting and is triggered within 5m
-after setting move away
-if you're any sort of an explosive specialist, you're safe to crawl over it, without setting off
-explosion is lethal to about 12m on standing personnel
AT Mine
-is armed only after moving away (when put under a vehicle it doesn't explode) and is triggered by moving over with vehicle heavier than a offroad or a civilian truck (so anything as heavy as a Zamak or HEMTT or heavier)
Tips
-all of the above explosives (except for AT mine) can be set off with M6 SLAM, Satchel, Explosive Charge and Claymore, but not hand grenades
-they can also be set off by rifle fire
Hope it helps
On explosives, mines and traps. (tested this in open terrain and even surface with current 1.11.114344 development build - so it may change)
APERS Tripwire
-is armed immediately after setting and is triggered by moving over wire
-after setting, move back immediately, don't turn until you've moved back
-if you're any sort of an explosive specialist, you're safe to crawl over it, without setting off
-explosion is lethal to about 4m on standing personnel and is centered on the actual explosive (the can =)
APERS Mine
-is armed only after moving away 1m or so after setting and is triggered within 1m
-after setting move away
-if you're any sort of an explosive specialist, you're safe to crawl over it, without setting off
-explosion is lethal to about 5m on standing personnel
APERS Bounding Mine
-is armed only after moving away 1m or so after setting and is triggered within 5m
-after setting move away
-if you're any sort of an explosive specialist, you're safe to crawl over it, without setting off
-explosion is lethal to about 12m on standing personnel
AT Mine
-is armed only after moving away (when put under a vehicle it doesn't explode) and is triggered by moving over with vehicle heavier than a offroad or a civilian truck (so anything as heavy as a Zamak or HEMTT or heavier)
Tips
-all of the above explosives (except for AT mine) can be set off with M6 SLAM, Satchel, Explosive Charge and Claymore, but not hand grenades
-they can also be set off by rifle fire
Hope it helps