As I see it, gameplay like this can easily get too organized. Some players ain't able to stay all night, some pop up early and some late (and Anguis popping in and out ). Looks like it demands a minimum amount of players to get it working properly (in WGL 3 players for each mortar team, 2 for each chopper, 2-3 for HQ and so on..)
And with a setup like this it can get real boring for the unlucky one who was accidentally killed early in the evening (remember some of our most famous games Grip? ).
The only way to come close to it, as far as I can see, is to use a whole lot of AI's, and I believe you all know my opinion on that.
Another thing to consider is that OFP commands/ commanding structure ain't suitable for this type, each team leader can only command his own squad. It might have been possible if we got a "2. layer" of command chain, like only officers/ SL's in that level). Combine this with WGL's horrible maps we got more trouble than we like And I really would appraise my TL to pay attention to "our" squad on TS and working us out of the mud instead of chatting with the "3. level"
I think the way we play now (in missions with several squads) works pretty well, each squad choose/ select their own target/ way to target (sometimes it means a few min. waiting for other squads) for synchronizing attack
What I miss, and maybe it's possible to implement some of this there, is som more A&D (PvP) from time to time :
And with a setup like this it can get real boring for the unlucky one who was accidentally killed early in the evening (remember some of our most famous games Grip? ).
The only way to come close to it, as far as I can see, is to use a whole lot of AI's, and I believe you all know my opinion on that.
Another thing to consider is that OFP commands/ commanding structure ain't suitable for this type, each team leader can only command his own squad. It might have been possible if we got a "2. layer" of command chain, like only officers/ SL's in that level). Combine this with WGL's horrible maps we got more trouble than we like And I really would appraise my TL to pay attention to "our" squad on TS and working us out of the mud instead of chatting with the "3. level"
I think the way we play now (in missions with several squads) works pretty well, each squad choose/ select their own target/ way to target (sometimes it means a few min. waiting for other squads) for synchronizing attack
What I miss, and maybe it's possible to implement some of this there, is som more A&D (PvP) from time to time :
I'm Norwegian, what's your excuse?