10-21-2009, 12:22 PM
Quote:And with a setup like this it can get real boring for the unlucky one who was accidentally killed early in the evening (remember some of our most famous games Grip? ).Well its no different being killed in this from being killed in a regular game. Whend ded you are out until the next round.(and are free to do what ever you wants to durring the waite)
Quote:As I see it, gameplay like this can easily get too organized. Some players ain't able to stay all night, some pop up early and some late (and Anguis popping in and out )Yes it could but we could surly find a strukture that fits the players here, and players poping in and out, well thats simply solved, if we set a starting time and you come 30min in to the mission well then you just have to waite untill the mission ends(just as in a regular coop)
Quote:Looks like it demands a minimum amount of players to get it working properly (in WGL 3 players for each mortar team, 2 for each chopper, 2-3 for HQ and so on..)Yes it demands a minimum amunt of players, but that minimum is set bay the number of players taking part in the game(as a said no point in picking a mission fore 18players if only 3 will show up).
And the other thing is that the HQ could easily be just one player. and hiss assistemt commanders are those squad leaders that have a wital roll to fill in that mission. The only thing that needs a big crew is the Mortar and that dosent show up in to many missions.
Quote:The only way to come close to it, as far as I can see, is to use a whole lot of AI's, and I believe you all know my opinion on that.O we dont nead to have AI's running around, this way ether have more neead of them in the regular coop nights if we should charge 2-3 different objectivs at once.
Quote:Another thing to consider is that OFP commands/ commanding structure ain't suitable for this type, each team leader can only command his own squad. It might have been possible if we got a "2. layer" of command chain, like only officers/ SL's in that level). Combine this with WGL's horrible maps we got more trouble than we like And I really would appraise my TL to pay attention to "our" squad on TS and working us out of the mud instead of chatting with the "3. level"Well it already included in the game but its not ussed as it should.
We have the Group tracking system that is probebly the best way to track Squads in the game.
The map were its just to point and click to mark a objectiv. More advanced commands could be given tro TS or Text chat.(the squad command bar system is kind helpful but kind of destroy some of the fun, no guess ranges, just point and click and its tells you if its a enemy and so on)
The basics will be the same as its now but the mission commander will take responsibility over the mission as a hole. And direkt the squads towards a common goal. He calls in Air Strikes and artillery support. The squads takes the names that corrospond to ther tasks.
A general plan is made before the mission and every body strives to achive it(if nothing force a change of the plan durring the game)
Etch Team commander is still responsibel fore directing the members of there Team.
If enugh players shove a intrest we could make a try atleast, it might work better then some belive.
A whould recomend a non coop night so that no players fell unwelcome durring the offocal nights.(basiclly a whould say it allways should be on a non coop night).
âIf you sweat you diesâ Lieutenant XXX