08-14-2010, 02:30 PM
AAS respawn is infinite.
When you die a black screen appears and you'll have to wait 5 seconds until you can do anything. After 5 seconds you can either choose to spawn at one of the bases your team is currently controlling or wait for a nearby medic to revive you.
This probably sounds lame to a Coop player like we all here are and at first I was sceptic too. You surely will die more often in an AAS mission than in a coop mission but mindlessly rushing enemy bases is not a favourable tactic nevertheless. You have to carefully work together as a team and coordinate defence and attack to be successful especially on the bigger maps which provide a wide arsenal of air and ground vehicles to use.
I usually try to stay alive rather than rushing into action but sometimes the situation requires a mad rush or two to seize an enemy held base but in my experience this is more of an exception rather than a rule.
Another "flaw" from a Coop player's perspective might be the extensive HUD information shown in AAS missions. You will always see a mini-map, the currently relevant bases for attack and defence and labels for your teammates on screen.
Although I could definitely cope without those HUD information, and playing without them probably would considerable slow down the pace, I think they are required to get the bulk of the more casual players onto the server. Playing with 60 people on a server is definitely more fun than playing with 30 or less.
This scale is what I like about AAS.
When you die a black screen appears and you'll have to wait 5 seconds until you can do anything. After 5 seconds you can either choose to spawn at one of the bases your team is currently controlling or wait for a nearby medic to revive you.
This probably sounds lame to a Coop player like we all here are and at first I was sceptic too. You surely will die more often in an AAS mission than in a coop mission but mindlessly rushing enemy bases is not a favourable tactic nevertheless. You have to carefully work together as a team and coordinate defence and attack to be successful especially on the bigger maps which provide a wide arsenal of air and ground vehicles to use.
I usually try to stay alive rather than rushing into action but sometimes the situation requires a mad rush or two to seize an enemy held base but in my experience this is more of an exception rather than a rule.
Another "flaw" from a Coop player's perspective might be the extensive HUD information shown in AAS missions. You will always see a mini-map, the currently relevant bases for attack and defence and labels for your teammates on screen.
Although I could definitely cope without those HUD information, and playing without them probably would considerable slow down the pace, I think they are required to get the bulk of the more casual players onto the server. Playing with 60 people on a server is definitely more fun than playing with 30 or less.
This scale is what I like about AAS.