01-13-2010, 06:03 PM
AAS stands for "Advance and Secure". If you're killed, you choose to respawn at any of your team-held bases. Intervals and number of spawn points depend on the mission makers' design. For example, both teams start off w/ a main base. Additional bases for capture could be ten, labelled A through J. Both teams might start out with, say, Bases A+B and J+I, respectively, in addition to their main base (usually labelled X for both teams), with the option to start at any of those. All other bases could be neutral and up for grabs at the start or there could be a few neutral bases that open up others, once captured. The team that captures all the bases wins (or, if there's a time limit, the team with the most held at the end wins). JO is an open world game, too - that's why I thought it'd work nicely w/ Arma (probably better). The reliable team-play that CiA fosters is what has me excited about AAS' prospects in Arma.
There's a lot more to AAS (mostly good, some bad), but I think it's telling that the old JO guys are playing it w/ Arma instead of JO.
There's a lot more to AAS (mostly good, some bad), but I think it's telling that the old JO guys are playing it w/ Arma instead of JO.