02-22-2010, 02:35 PM
I hope the desynch is more mission related than the server's fault. The last 2 or 3 sunday-wgl-sessions support this theory. I won't elaborate on that now but I observed that desynch and lag was more dependant on the mission played than the number of players on the server. E.g. yesterday we played Marto's new mission (the FARP) raid twice or three times with different number of players - 14 was the maximum I think - without any lag at all. The platoon mission with 17 players I think lagged like hell. That's only 3 players more than in the lag free mission.
Many complex triggers, UA fires etc. could be an explanation for those lags. I also observed this in missions I made on the server lately. However this does not prove the thesis...
Many complex triggers, UA fires etc. could be an explanation for those lags. I also observed this in missions I made on the server lately. However this does not prove the thesis...