05-23-2011, 09:50 PM
I wrote some my thoughts down. Internal structure for text is little messy, sorry about that. Some my ideas might be more or little overdone, but here it comes.
I used 'section' to use one infantry fireteam/squad. (Depending of how independent movement / radio comm's they have. And also every for single armoured vehicle / plane will need internal voice channel.) And CO will be that 'supreme commander'. And there will be need for 2IC for every leader, I'm not sure is it said allready.
1) We have to have CO always, when we have more than one section. I suggest that CO would be:
  a) If there is only one infantry section (+optional one vehicle), the infantry section leader should be CO
  b) Multiple infantry section -> totally different CO
  c) Multiple tanks/airborne vehicles -> lead vehicle commander/pilot will be CO
  If possible the CO should be always infantry man (not tank crew or pilot)
2) Because the mission briefings are written the way they are(*): CO might keep little like this kind of briefing (little overdone)
  *) Situation (very short, max. five sentence)
  *) Enemy (size, location, equipment)
  *) Friendly AI (rarely happens. size, location,..., maybe added what they will do)
  *) Our goal / our mission
(Â Â *) What 1st section will do; //if separate tasks
  *) What 2nd section will do; //if separate tasks
..............
)
   *) Basic guidelines for subordinates to pick weapons
   *) RoE: small arms, AT, AA, SD, sniper, mounted weapons,...
   *) How vehicles are used
   *) March order
   *) How medics and engineers and other special talent people are used (maybe ordering them use
   group commander in TS3 along with their team leader)
   *) How ............... (only CO imagination, mission size, equipment a is limit)
   *) Questions, suggestions,.....
   *) TS3-channel dividing
   Section leaders says in his own channel:Â
     *) Weapon selection (maybe from crates after mission beginning)
     *) Something wise that CO didn't mention (march order, erol,...)
   *) green up
   After mission starts section leaders does
   *) weapon picking from crates (need for 360 protection?)
   *) report to CO for ready to move out
(*) I'd like to see mission where already written briefing is short, well-categorized and tell only necessary things.
I used 'section' to use one infantry fireteam/squad. (Depending of how independent movement / radio comm's they have. And also every for single armoured vehicle / plane will need internal voice channel.) And CO will be that 'supreme commander'. And there will be need for 2IC for every leader, I'm not sure is it said allready.
1) We have to have CO always, when we have more than one section. I suggest that CO would be:
  a) If there is only one infantry section (+optional one vehicle), the infantry section leader should be CO
  b) Multiple infantry section -> totally different CO
  c) Multiple tanks/airborne vehicles -> lead vehicle commander/pilot will be CO
  If possible the CO should be always infantry man (not tank crew or pilot)
2) Because the mission briefings are written the way they are(*): CO might keep little like this kind of briefing (little overdone)
  *) Situation (very short, max. five sentence)
  *) Enemy (size, location, equipment)
  *) Friendly AI (rarely happens. size, location,..., maybe added what they will do)
  *) Our goal / our mission
(Â Â *) What 1st section will do; //if separate tasks
  *) What 2nd section will do; //if separate tasks
..............
)
   *) Basic guidelines for subordinates to pick weapons
   *) RoE: small arms, AT, AA, SD, sniper, mounted weapons,...
   *) How vehicles are used
   *) March order
   *) How medics and engineers and other special talent people are used (maybe ordering them use
   group commander in TS3 along with their team leader)
   *) How ............... (only CO imagination, mission size, equipment a is limit)
   *) Questions, suggestions,.....
   *) TS3-channel dividing
   Section leaders says in his own channel:Â
     *) Weapon selection (maybe from crates after mission beginning)
     *) Something wise that CO didn't mention (march order, erol,...)
   *) green up
   After mission starts section leaders does
   *) weapon picking from crates (need for 360 protection?)
   *) report to CO for ready to move out
(*) I'd like to see mission where already written briefing is short, well-categorized and tell only necessary things.