09-17-2014, 03:23 AM
Great Misha
I tried that Respawnable Multiplayer Shooting Range and it seems to work quite well. It starts with a load of targets quite near the airfield you take-off from and they can be seen on the F10 map but if you open the radio and press F10, you get various options to spawn different targets elsewhere and I think the Nav points auto-adjust to lead you towards the targets but I'm not sure about that. Haven't quite worked out what all the options do yet but it seems to be mostly working.
Regarding labels, these are enabled/disabled in two places. Firstly, in the Mission itself, so if you click on Customise - Mission Options, you'll see something like this, where you can see Labels is ticked but Enforce is not:
what that means is that Labels will be allowed (clients can still choose to turn them off) as long as the Host hasn't disabled them in his own options here:
So if you had Labels unticked AND "Use These Options for all Missions" ticked, this would disable labels for all clients in any mission that doesn't have Labels enforced.
Or to put it another way:
Any setting not forced by the mission but the host has "use for all missions" checked are applied to the client.
If nothing is forced by the mission or the host then everything is based on the settings of the client.
It might be an idea to have labels allowed, at least whilst we're learning and then each player can disable them if they choose with Shift+F10, or use mods to reduce the distance they show at, make them show only as dots, etc. So just make sure you don't have "Use These Options for all Missions" ticked and we should be good.
If the mission maker has enforced disabled them, then the only way to change that is to edit the mission. I checked the missions in my Slmod folder (probably the same as yours) and the Hoggit TNN ones have them enforced disabled but I couldn't change it and re-save them, as they throw up an error about the F-86Fs having wrong radio frequencies, so something's obviously changed since that was created.
Clear_TkvarcheliMPx2.miz threw up errors about waypoints when trying to re-save it with 1.2.10, so that probably needs fixing to work properly.
Those that I could re-save OK I tagged (1210 labels) on the end. Some of them already had labels allowed but I took the opportunity to re-save them with v1.2.10 anyway. I uploaded them here:
https://drive.google.com/file/d/0B1fDI89...sp=sharing
I tried that Respawnable Multiplayer Shooting Range and it seems to work quite well. It starts with a load of targets quite near the airfield you take-off from and they can be seen on the F10 map but if you open the radio and press F10, you get various options to spawn different targets elsewhere and I think the Nav points auto-adjust to lead you towards the targets but I'm not sure about that. Haven't quite worked out what all the options do yet but it seems to be mostly working.
Regarding labels, these are enabled/disabled in two places. Firstly, in the Mission itself, so if you click on Customise - Mission Options, you'll see something like this, where you can see Labels is ticked but Enforce is not:
what that means is that Labels will be allowed (clients can still choose to turn them off) as long as the Host hasn't disabled them in his own options here:
So if you had Labels unticked AND "Use These Options for all Missions" ticked, this would disable labels for all clients in any mission that doesn't have Labels enforced.
Or to put it another way:
Any setting not forced by the mission but the host has "use for all missions" checked are applied to the client.
If nothing is forced by the mission or the host then everything is based on the settings of the client.
It might be an idea to have labels allowed, at least whilst we're learning and then each player can disable them if they choose with Shift+F10, or use mods to reduce the distance they show at, make them show only as dots, etc. So just make sure you don't have "Use These Options for all Missions" ticked and we should be good.
If the mission maker has enforced disabled them, then the only way to change that is to edit the mission. I checked the missions in my Slmod folder (probably the same as yours) and the Hoggit TNN ones have them enforced disabled but I couldn't change it and re-save them, as they throw up an error about the F-86Fs having wrong radio frequencies, so something's obviously changed since that was created.
Clear_TkvarcheliMPx2.miz threw up errors about waypoints when trying to re-save it with 1.2.10, so that probably needs fixing to work properly.
Those that I could re-save OK I tagged (1210 labels) on the end. Some of them already had labels allowed but I took the opportunity to re-save them with v1.2.10 anyway. I uploaded them here:
https://drive.google.com/file/d/0B1fDI89...sp=sharing