Thank so much for responding, Varanon.
You explain these localisation issues very clearly and I will see if I can execute them. The problem right now is that, having spent many, many hours playtesting the mission, I'm a little short of time to trial-and-error my way through a possibly error-filled adaptation for dedicated servers. As I said, I'm going to try, but I'm relatively new to the Arma engine, have no background in coding -- nor much of a brain for it -- so this stuff does not come easily to me. My expertise, is in small-unit tactics and tactical doctrine, which I try to translate as faithfully as possible into realistic scenarios.
So what I'm saying is, I'd really appreciate further conversation/counsel in this thread, or direct guidance -- as idiot-proof as possible -- so that I can do this adaptation and learn how to code future missions for a dedi. Thank you!
A couple of points:
-Â All my triggers were added in the editor.
-Â If I give my four-man squad -- including the Group Leader who has to execute the script that takes command of the POW - names, as you suggest, how do I set a global variable for this group, i.e. do I use "group_Alpha = group this;" in the team leader's init field and then "playerGroup" can be used in all other trigger conditions without having to reference "Alpha"?
-Â Why do you think the init data for the NPC "p1" (the POW) does not execute on a dedi, i.e. he is clothed?
You explain these localisation issues very clearly and I will see if I can execute them. The problem right now is that, having spent many, many hours playtesting the mission, I'm a little short of time to trial-and-error my way through a possibly error-filled adaptation for dedicated servers. As I said, I'm going to try, but I'm relatively new to the Arma engine, have no background in coding -- nor much of a brain for it -- so this stuff does not come easily to me. My expertise, is in small-unit tactics and tactical doctrine, which I try to translate as faithfully as possible into realistic scenarios.
So what I'm saying is, I'd really appreciate further conversation/counsel in this thread, or direct guidance -- as idiot-proof as possible -- so that I can do this adaptation and learn how to code future missions for a dedi. Thank you!
A couple of points:
-Â All my triggers were added in the editor.
-Â If I give my four-man squad -- including the Group Leader who has to execute the script that takes command of the POW - names, as you suggest, how do I set a global variable for this group, i.e. do I use "group_Alpha = group this;" in the team leader's init field and then "playerGroup" can be used in all other trigger conditions without having to reference "Alpha"?
-Â Why do you think the init data for the NPC "p1" (the POW) does not execute on a dedi, i.e. he is clothed?