It seems fair to me with AIs with AKs and iron sights aren't as great of a shooter while the ones with optics will still get a couple shots on you. An untrained guerilla fighter shouldn't be able to accurately bring you down over and over anyways. There are still times in certain missions where we will be ripped to shreds at the current AI difficulty too anyways. Say in Four Camps by Vanha, we were still shot up pretty bad or take a NAC (because they got their body armor) they still shoot you pretty good with their G36s.
Though, if you want to try to compromise with too easy and 0.75 too accurate. I guess you can try experimenting with 0.66 . 0.5 seems pretty good to me unless to you, the guerillas with AKs missing a bit too much, though we still did lose some men in some missions nevertheless.
Maybe it may matter on what skill setting the person give an AI say 0-1 while most missions trying to balance it out might give small guerilla group enemies a low skill.
I think ASR AI may also come to play since last time I remember looking through its config, there's different skill level for certain units. Say a Chedaki, Takistan militias, locals, and such have the lowest skill rating and poorest fighting while a delta force, marine force recon, Russian Spetsnaz, etc have higher skill rating and would be tougher to fight.
I attached some text files I got from the config.hpp and asr_ai_settings. The ASR_AI_Settings has some level values that gives unit certain accuracy and custom units defined as well. The default units are in the config. In the config, it defines some units and normal army units will have a level 4 and chedakis and militias will have a level 5 (lower number = higher accuracy). Just search for asr_ai_sys_aiskill_level in the config. I guess non-custom units who are not defined will have extreme accuracy on default since their skill aren't tweaked by ASR (NACs).
Though, if you want to try to compromise with too easy and 0.75 too accurate. I guess you can try experimenting with 0.66 . 0.5 seems pretty good to me unless to you, the guerillas with AKs missing a bit too much, though we still did lose some men in some missions nevertheless.
Maybe it may matter on what skill setting the person give an AI say 0-1 while most missions trying to balance it out might give small guerilla group enemies a low skill.
I think ASR AI may also come to play since last time I remember looking through its config, there's different skill level for certain units. Say a Chedaki, Takistan militias, locals, and such have the lowest skill rating and poorest fighting while a delta force, marine force recon, Russian Spetsnaz, etc have higher skill rating and would be tougher to fight.
I attached some text files I got from the config.hpp and asr_ai_settings. The ASR_AI_Settings has some level values that gives unit certain accuracy and custom units defined as well. The default units are in the config. In the config, it defines some units and normal army units will have a level 4 and chedakis and militias will have a level 5 (lower number = higher accuracy). Just search for asr_ai_sys_aiskill_level in the config. I guess non-custom units who are not defined will have extreme accuracy on default since their skill aren't tweaked by ASR (NACs).