04-25-2016, 01:59 PM
Rainy Day
(Team Leader Stag-2)
Without the AK snipers for yesteryear, the mission was much more doable, although we still more or less all died. Opposition in the village was pretty fierce. I think the only major mistake of our Dear Leader was to keep the APC back for so long, with proper positioning hull-down somewhere on the ridge behind us it could have made a difference, especially with its 40mm grenade launcher.
Twilight Struggle
(Crewman in Charlie)
I admit this mission is brutal (I need to rebuild something of a reputation for tough ass missions). I think, however, that it is doable. Charlie team needs to really dig in and try to avoid getting into contact, which we essentially did the second time around. The BMP was a problem, and it probably cost us McGregor. But the convoy was ambushed, and so I think the amount and proximity of units near the convoy is justified. More are moving in from other sides, but after around 5 minutes, the air support will arrive and that will make a difference.
QRT needs to push push push. When they come under fire, gunners must suppress the hell out of them. The biggest danger is the technicals. I might reduce that, and remove RPG-Gunners from the ambush team, although that makes little tactical sense.
Day on a Farm
(Squad Lead)
The mission is brutal (says the author of "Twilight Struggle" hehe). We did not see the extra launchers/ammo at the base so we quickly ran out of AT, and that means we got overrun by the armor. Not one of my most glorious commands.
One thing (not about my team): If your team leader orders you to not shoot at something, you DO NOT SHOOT at something.
Hot Potato
(RPG gunner and brethren to Altair, the Eagle)
At this point, the dreaded "You selected a different difficulty but fuck you I'm Arma" bug for 1.58 struck again and we got all the nice things like cross hairs, name tags, third person view etc.
Mission setup is very cool, as Takistani insurgents steal US MRAPS from an Army base. I think Varanon really liked his role as "The Eagle" Solid leading from Stag, but things went downhill once we were detected. Chopper was pretty much nailing us with door gunner fire, and the superior technology of the imperialistic Americans did the rest.
Eyes on Target
(Squad Lead)
Recon missions are rare, and even more rare are good ones. This was an excellent one.
I decided to check the FIA outpost and we promptly ran into a CSAT patrol. I left Etzu and Val on overwatch (Sniper and Medic) and went with Varanon down to the building after our CSAT guest had left. We found a couple of dead FIA guys and a file mentioning increased heavy lifter traffic on a road to the east of us, which hinted at the artillery.
Just when we were about to leave an Iffrit arrived with another CSAT dude. Varanon shot him through the window, and we quietly left the place.
We found a good overwatch position on near the church overwatching the whole Sofia valley. The artillery and command post were relatively easy to spot, but the location of the mortor rifle platoon first escaped us. When we saw an APC on the road going westwards, I decided to follow it and we eventually hit the platoon and relayed the info back to HQ. Up to then, only two shots were fired (one in the house, and one on a guy that was investigating the church).
HQ asked us to drop artillery on the three target. I have to admit that was way too easy with the damnable positions visible on the map, so dispatching the Motor rifle platoon and command post was rather easy. We retreated back onto the ridgeline north of the AO. There, I made my one and only mistake. We looked for the artillery and eventually found it, calling in an artillery strike of our own, while Varanon was guding a LGB onto the command post. I overstayed our welcome there, and eventually a helicopter spotted us.
Then all hell broke lose.
We retreated hastily, I dropped shit ton of smoke and harassing artillery fire on our backs. It was an extremely close call, but we eventually got back to our boat and extracted under angry machinegun fire.
Good job team and your competent leader. Only major issue was Etzu staying too long on the hill, apparently he hadn't heard that I ordered a retreat, but that meant we were slowed down and almost bought the farm.
Loved that mission. Not a shot fired by me, but it was awesome.
(Team Leader Stag-2)
Without the AK snipers for yesteryear, the mission was much more doable, although we still more or less all died. Opposition in the village was pretty fierce. I think the only major mistake of our Dear Leader was to keep the APC back for so long, with proper positioning hull-down somewhere on the ridge behind us it could have made a difference, especially with its 40mm grenade launcher.
Twilight Struggle
(Crewman in Charlie)
I admit this mission is brutal (I need to rebuild something of a reputation for tough ass missions). I think, however, that it is doable. Charlie team needs to really dig in and try to avoid getting into contact, which we essentially did the second time around. The BMP was a problem, and it probably cost us McGregor. But the convoy was ambushed, and so I think the amount and proximity of units near the convoy is justified. More are moving in from other sides, but after around 5 minutes, the air support will arrive and that will make a difference.
QRT needs to push push push. When they come under fire, gunners must suppress the hell out of them. The biggest danger is the technicals. I might reduce that, and remove RPG-Gunners from the ambush team, although that makes little tactical sense.
Day on a Farm
(Squad Lead)
The mission is brutal (says the author of "Twilight Struggle" hehe). We did not see the extra launchers/ammo at the base so we quickly ran out of AT, and that means we got overrun by the armor. Not one of my most glorious commands.
One thing (not about my team): If your team leader orders you to not shoot at something, you DO NOT SHOOT at something.
Hot Potato
(RPG gunner and brethren to Altair, the Eagle)
At this point, the dreaded "You selected a different difficulty but fuck you I'm Arma" bug for 1.58 struck again and we got all the nice things like cross hairs, name tags, third person view etc.
Mission setup is very cool, as Takistani insurgents steal US MRAPS from an Army base. I think Varanon really liked his role as "The Eagle" Solid leading from Stag, but things went downhill once we were detected. Chopper was pretty much nailing us with door gunner fire, and the superior technology of the imperialistic Americans did the rest.
Eyes on Target
(Squad Lead)
Recon missions are rare, and even more rare are good ones. This was an excellent one.
I decided to check the FIA outpost and we promptly ran into a CSAT patrol. I left Etzu and Val on overwatch (Sniper and Medic) and went with Varanon down to the building after our CSAT guest had left. We found a couple of dead FIA guys and a file mentioning increased heavy lifter traffic on a road to the east of us, which hinted at the artillery.
Just when we were about to leave an Iffrit arrived with another CSAT dude. Varanon shot him through the window, and we quietly left the place.
We found a good overwatch position on near the church overwatching the whole Sofia valley. The artillery and command post were relatively easy to spot, but the location of the mortor rifle platoon first escaped us. When we saw an APC on the road going westwards, I decided to follow it and we eventually hit the platoon and relayed the info back to HQ. Up to then, only two shots were fired (one in the house, and one on a guy that was investigating the church).
HQ asked us to drop artillery on the three target. I have to admit that was way too easy with the damnable positions visible on the map, so dispatching the Motor rifle platoon and command post was rather easy. We retreated back onto the ridgeline north of the AO. There, I made my one and only mistake. We looked for the artillery and eventually found it, calling in an artillery strike of our own, while Varanon was guding a LGB onto the command post. I overstayed our welcome there, and eventually a helicopter spotted us.
Then all hell broke lose.
We retreated hastily, I dropped shit ton of smoke and harassing artillery fire on our backs. It was an extremely close call, but we eventually got back to our boat and extracted under angry machinegun fire.
Good job team and your competent leader. Only major issue was Etzu staying too long on the hill, apparently he hadn't heard that I ordered a retreat, but that meant we were slowed down and almost bought the farm.
Loved that mission. Not a shot fired by me, but it was awesome.
I don't need luck, I have ammo.