11-03-2013, 06:24 PM
Right, so replacing player with _unit might do the trick.
Actually originally I was trying to have a trigger grp detect like this:
{_x PrimaryWeapon ""} count (units grpBat) >0
But of course I had issues there as well.....
Actually originally I was trying to have a trigger grp detect like this:
{_x PrimaryWeapon ""} count (units grpBat) >0
But of course I had issues there as well.....