09-12-2014, 08:48 PM
I'd go for playableUnits, but how is agony state actually counted? If the variable returns true IF in agony state, I wouldn't use it as a default value but rather return false, and go for
({!(_x getVariable ["TCB_AIS_agnoy", false]) } count playableUNits) == 0
This would count all units that do not have agony set to true, and trigger if there is no unit left without agony.
({!(_x getVariable ["TCB_AIS_agnoy", false]) } count playableUNits) == 0
This would count all units that do not have agony set to true, and trigger if there is no unit left without agony.
I don't need luck, I have ammo.