Cheers, that works (minus the typo )!
edit: would it conflict if I have two triggers in the mission, one for SP and one for MP?
SP
edit: would it conflict if I have two triggers in the mission, one for SP and one for MP?
SP
Quote:!isMultiplayer AND ({!(_x getVariable ["TCB_AIS_agony", false]) } count switchableUnits) == 0MP
Quote:isMultiplayer AND ({!(_x getVariable ["TCB_AIS_agony", false]) } count playableUnits) == 0