09-12-2014, 11:20 PM
To be honest, I dunno how switchableUnits behaves in MP and vice versa. I would assign it as a variable in the init.sqf, I have
FHQ_allPlayers = switch (isMultiplayer) do {
  case true: {playableUnits;};
  default {switchableUnits};
};
(from memory. might have typos )
and use the FHQ_allPlayers in the trigger.
FHQ_allPlayers = switch (isMultiplayer) do {
  case true: {playableUnits;};
  default {switchableUnits};
};
(from memory. might have typos )
and use the FHQ_allPlayers in the trigger.
I don't need luck, I have ammo.