12-03-2014, 10:51 PM
hey,
thx for your reply. its an endtrigger or should it be. i want him to fire if all alive playable units reach the marked position. im realy new in scripting things, so im a little bit confused. on activation i set: "End1" call BIS_fnc_endMission; so i thought the condition should be that all alive players reached the marker which activate the trigger to end the mission.
sry for my stupid questions but if i use your script how do i call the script from the condition? is it possible? or, im confused....
what do you think, is such an ending a stupid idea or am i completly wrong. is there a more safe and easy way for ending a mission?
thx for your reply. its an endtrigger or should it be. i want him to fire if all alive playable units reach the marked position. im realy new in scripting things, so im a little bit confused. on activation i set: "End1" call BIS_fnc_endMission; so i thought the condition should be that all alive players reached the marker which activate the trigger to end the mission.
sry for my stupid questions but if i use your script how do i call the script from the condition? is it possible? or, im confused....
what do you think, is such an ending a stupid idea or am i completly wrong. is there a more safe and easy way for ending a mission?