01-15-2015, 02:54 PM
(01-15-2015, 01:40 PM)Varanon link Wrote: I can tell you what I want to have in it:
First of all, it should be similar to Arma 2: Getting hit enough will cause agony state and only allow you to crawl and do simple tasks.
Secondly, I want to add pain: If you get wounded, your pain level will rise, even if you are subsequently treated. The pain can be cured with morphine, but as long as you don't, it will limit your vision (blurry) and will not recover stamina beyond a certain point.
Thirdly, shock: If you receive more damage than a certain threshold in ONE hit, you drop unconcious. You will wake up after some time, or if someone administers Epinephrine.
Lastly, bleeding: If you receive damage to vital parts (head, chest), you start bleeding (maybe even legs and arms, but with a lower rate, then). Bleeding will drain your stamina and stamina will no longer recover at all, until you are bandaged.
This is all planned features, of course, feel free to comment on them.
I think all of these sound great and if I remember correctly, ACE had a wounding system quite similar. And it was great. I hope you can get it to work in SP too so that the AI can patch up human players.
PMC Versus operation dossier: http://pmcversus.weebly.com/