05-03-2015, 05:11 PM
Hi All
I have just updated another one of my IFA3 coop missions with the latest F3 mission framework, UPSMON AI, ZBE cache and CH View Distance scripts. In addition, I have added in the vanilla BIS Virtual Arsenal to a weapon crate.
IFA3 Co15 Op Tenacity No Respawn
The mission can be found on my steam workshop:
http://steamcommunity.com/sharedfiles/fi...=436697909
Could be added to the CIA IFA3 mission list?
Mission Details
Your tasks are to move from the Omaha beach area to clear the 4 forward locations of enemy forces. Then move to the village area to destroy enemy assets. Including 3 PAK40s, tank and a radio mast.
In this CO-OP/SP mission, you play a US 15 man combined arms assault team, operating on the normandy, France area in 1944, fighting German forces. The team consists of a 9 man US Army squad. In addition, there is a sherman tank, with 2 playable slots, which infantry can ride on the back if required (under high command if needed).
There is also a 1 man flyable P47 support aircraft, with service assets near its airfield. (under high command if needed) Furthermore there is a 1 man playable mortar/artillery team, whom also have access to a towable anti-tank if needed. (under high command if needed). Lastly, there is a 2 man sniper/spotter team, for recon' purpose and elimination of HVTs. (under high command if needed).
The FOB, has a BIS virtual arsenal system box, static weapons and limited, none respawnable vehicles, including a half-track.
Enemy forces consist of elements of Waffen SS and Heer, are operating a defensive strategy in the AO. Expect upto 2 companies in the AO, with an extremely well defended area around the village, including 3 PAK40 anti tank guns, several MG42 nests, mortar, entrenched infantry and a tank of unknown type.
Also, please not that at the spawn start, players have the option of paradropping into a selected map position if needed.
Finally, the mission admin/lead when logged in, can change the mission parameters to suit their needs. This also includes AI caching at different distances to help with game performance. It's important to note here, that only the server admin, has Zeus control of Iron Front in Arma 3 assets only and has radio support control of artillery if needed.
I have just updated another one of my IFA3 coop missions with the latest F3 mission framework, UPSMON AI, ZBE cache and CH View Distance scripts. In addition, I have added in the vanilla BIS Virtual Arsenal to a weapon crate.
IFA3 Co15 Op Tenacity No Respawn
The mission can be found on my steam workshop:
http://steamcommunity.com/sharedfiles/fi...=436697909
Could be added to the CIA IFA3 mission list?
Mission Details
Your tasks are to move from the Omaha beach area to clear the 4 forward locations of enemy forces. Then move to the village area to destroy enemy assets. Including 3 PAK40s, tank and a radio mast.
In this CO-OP/SP mission, you play a US 15 man combined arms assault team, operating on the normandy, France area in 1944, fighting German forces. The team consists of a 9 man US Army squad. In addition, there is a sherman tank, with 2 playable slots, which infantry can ride on the back if required (under high command if needed).
There is also a 1 man flyable P47 support aircraft, with service assets near its airfield. (under high command if needed) Furthermore there is a 1 man playable mortar/artillery team, whom also have access to a towable anti-tank if needed. (under high command if needed). Lastly, there is a 2 man sniper/spotter team, for recon' purpose and elimination of HVTs. (under high command if needed).
The FOB, has a BIS virtual arsenal system box, static weapons and limited, none respawnable vehicles, including a half-track.
Enemy forces consist of elements of Waffen SS and Heer, are operating a defensive strategy in the AO. Expect upto 2 companies in the AO, with an extremely well defended area around the village, including 3 PAK40 anti tank guns, several MG42 nests, mortar, entrenched infantry and a tank of unknown type.
Also, please not that at the spawn start, players have the option of paradropping into a selected map position if needed.
Finally, the mission admin/lead when logged in, can change the mission parameters to suit their needs. This also includes AI caching at different distances to help with game performance. It's important to note here, that only the server admin, has Zeus control of Iron Front in Arma 3 assets only and has radio support control of artillery if needed.
Processor: Core i7740x (overclocked to 5.0Ghz); Graphics Card: Zotac GeForce GTX 1080 Ti AMP edition;Monitor: Iiyama ProLite XB2779QS 27-inch @2560x1440; Windows 10 Pro