I think the issue with tanks is the AI is like the terminator against them, regardless of the launcher they have or who the tank crew is. They insta-lock from like <500m. Yous mention popping smoke but the rocket hits before you can even transmit to pop smoke. Sometimes the driver might see the rocket coming and has 1-2 seconds to move but even that fails mostly.
It's simply who sees who first. If the enemy AT spots tank first, more or less GG from 1 rocket.
The key in my opinion is to try eliminate enemy AT gunners (thought this obviously has the issue of fighting numerous AI) , possibly from a distance, then make full use of the tank.
I think think that AI vs human tanks, is a game issue ('arma feature') as a whole, not really something you can realistically solve other than to keep tank 700m away, thermal scanning everywhere which is really boring or not giving AI lock on launchers which breaks the point of the game.
Even if we knew how to use tank to perfection and became like the 'Fury' movie, I would put my money on the AI destroying it majority of time.
It's simply who sees who first. If the enemy AT spots tank first, more or less GG from 1 rocket.
The key in my opinion is to try eliminate enemy AT gunners (thought this obviously has the issue of fighting numerous AI) , possibly from a distance, then make full use of the tank.
I think think that AI vs human tanks, is a game issue ('arma feature') as a whole, not really something you can realistically solve other than to keep tank 700m away, thermal scanning everywhere which is really boring or not giving AI lock on launchers which breaks the point of the game.
Even if we knew how to use tank to perfection and became like the 'Fury' movie, I would put my money on the AI destroying it majority of time.