11-18-2015, 09:47 AM
(11-17-2015, 11:52 PM)Den link Wrote: I think the issue with tanks is the AI is like the terminator against them, regardless of the launcher they have or who the tank crew is. They insta-lock from like <500m. Yous mention popping smoke but the rocket hits before you can even transmit to pop smoke. Sometimes the driver might see the rocket coming and has 1-2 seconds to move but even that fails mostly.The only tangible defense tactics i can think of are like you say, keeping a distance and using cover because human skill can only accomplish so much. Smoke does not seem to do much when you factor in the AI reaction time against human reaction time. Then as Alwarren said, the plethora of AT ammunition that infantry can carry give tanks barely a chance of staying alive.
It's simply who sees who first. If the enemy AT spots tank first, more or less GG from 1 rocket.
The key in my opinion is to try eliminate enemy AT gunners (thought this obviously has the issue of fighting numerous AI) , possibly from a distance, then make full use of the tank.
I think think that AI vs human tanks, is a game issue ('arma feature') as a whole, not really something you can realistically solve other than to keep tank 700m away, thermal scanning everywhere which is really boring or not giving AI lock on launchers which breaks the point of the game.
Even if we knew how to use tank to perfection and became like the 'Fury' movie, I would put my money on the AI destroying it majority of time.
Ai behavior is one of the major reasons why armor in Arma is not as effective as it should be like in real life. This i think is a failure in creating a military simulation that balances vehicle combat.
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food