(11-10-2014, 12:23 PM)McGregor link Wrote:I had a great time in this mission until I died. Lot's to do as the medic, constantly running back and forth. I just wish the medic system worked in a different way. Instead of the meter going to a 100% and then the patient just die. Have it go to 60-70% and give a message like "The patient bled out" or something. To be honest I would really like to have something like there was in ACE for Arma 2. Adrenaline, and morphine etc. You had to manage supply's and prioritize your patients. If someone got shot but didn't need full first aid, just give him some morphine to steady his aim. It made medic gameplay very fun.
I also enjoyed Etzu's leading, immersive and engaging, good work
Sorry to hear about the revive system failing, it really pains me to hear of such incidents. There is nothing more frustrating and exasperating than the a revive procedure suddenly failing for no reason at all resulting in the players death and permanent exclusion from the mission(truthfully i wanted to add a respawn option that would still retain an element of realism because of how long the mission is). I have no idea why the respawn system behaves the way it did and i really abhore the random death chance, i think overly strict systems do not belong in a coop game but i just threw in the values from the "easy revive script" thread. I just wish so many players did not have their game ended because of death without the chance to return for the duration of the whole mission. It is tragic because it seems there were some fun moments to be had that many players missed out on because of death and had to suffer the long wait while the rest of the team played through them without sufficient manpower.
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food