01-27-2016, 04:02 AM
(This post was last modified: 01-27-2016, 04:07 AM by Lightspeed.)
Good question, but pretty simple really and could apply in many situations.
In this scenario, a cocaine shipment is being delivered by boat and once unloaded may be relocated quickly. So the assault team needs to get into position to seize the cargo but must not be discovered until then because alarm will be sounded and ship will abort the drop. A weapon fired is probably the most obvious result of one being detected, or if one of the players lacks discipline and engages the enemy then mission fails.
I could also imagine a target being alerted to enemy presence by the sound of gunfire and bugging out. In the same way, the Ghost team would have to remain undetected until in a position to eliminate the target.
I have decided to instead go with a trigger, whereby, if any members of the patrols are killed then a minute or so later an alarm will sound and mission will fail with message "Enemy has been alerted to your presence". Unless there is a better suggestion because silenced weapons should be a legitimate way to kill without giving away ones presence. Although on reflection, if enemy patrols were checking in every 5 minutes and suddenly didn't that could cause panic and ship abort.
In this scenario, a cocaine shipment is being delivered by boat and once unloaded may be relocated quickly. So the assault team needs to get into position to seize the cargo but must not be discovered until then because alarm will be sounded and ship will abort the drop. A weapon fired is probably the most obvious result of one being detected, or if one of the players lacks discipline and engages the enemy then mission fails.
I could also imagine a target being alerted to enemy presence by the sound of gunfire and bugging out. In the same way, the Ghost team would have to remain undetected until in a position to eliminate the target.
I have decided to instead go with a trigger, whereby, if any members of the patrols are killed then a minute or so later an alarm will sound and mission will fail with message "Enemy has been alerted to your presence". Unless there is a better suggestion because silenced weapons should be a legitimate way to kill without giving away ones presence. Although on reflection, if enemy patrols were checking in every 5 minutes and suddenly didn't that could cause panic and ship abort.