I fully agree with the above well written posts. I remember recommending here in the Arma 2 days, to mitigate the players' armor with multiple AT launchers, but only with weak warheads. That will ensure a thrilling experience, but keep the life expectancy reasonable (does CUP or RHS have non-tandem warheads that do little damage to armored vehicles?
I might also add that it's ok to have the enemy utilize AA and AT against the players' corresponding air and ground assets, however, it shouldn't be arbitrary in the sense that it's a threat that always exists, you can't really tell when and where it's gonna hit you, and by that it paints the vehicle experience with colors of constant imminent doom. What could be done instead is, have the infantry assault team attack the AT/AA nest, clear it, and allow the vehicles to move more freely. In the meantime, the tank can mow down a convoy of Ifrits, or the Littlebird can strafe a bunch of lightly protected vehicles in a safe distance from said AT or AA nest. A confirmation to the player can be provided in a message from HQ saying that "The AA thread has been removed, you may call in the birds". That will gratify the players for removing the threats to their vehicles while keeping it realistic.
In this opportunity I'd add that a request for mission makers - Give the players something guaranteed to shoot at. You have a tank that is about to face strong armored or AT threat? Give the crew some easy targets to shoot at before bringing it up against the main threat. That will lower the chances of the vehicle team getting frustrated for spending time in a mission without contributing to the effort before being Titaned to hell.
I might also add that it's ok to have the enemy utilize AA and AT against the players' corresponding air and ground assets, however, it shouldn't be arbitrary in the sense that it's a threat that always exists, you can't really tell when and where it's gonna hit you, and by that it paints the vehicle experience with colors of constant imminent doom. What could be done instead is, have the infantry assault team attack the AT/AA nest, clear it, and allow the vehicles to move more freely. In the meantime, the tank can mow down a convoy of Ifrits, or the Littlebird can strafe a bunch of lightly protected vehicles in a safe distance from said AT or AA nest. A confirmation to the player can be provided in a message from HQ saying that "The AA thread has been removed, you may call in the birds". That will gratify the players for removing the threats to their vehicles while keeping it realistic.
In this opportunity I'd add that a request for mission makers - Give the players something guaranteed to shoot at. You have a tank that is about to face strong armored or AT threat? Give the crew some easy targets to shoot at before bringing it up against the main threat. That will lower the chances of the vehicle team getting frustrated for spending time in a mission without contributing to the effort before being Titaned to hell.
The fewer men, the greater share of honor