02-03-2016, 10:58 AM
I suppose balance is the main issue to make mission success not too easy but realistically achievable. Try imagining yourself as the high commander or whatever sending your troops to battle, would you send a battalion of this size and level of technology against the enemy forces you placed in the mission in a real life situation and expect success. When determining the balance of ai and player units in the editor, don't think of this as a coop game with virtual men fighting think of the mission as a real life war that can be won.
If i were to ask someone to move some furniture i would ask the guy at the bar eating bar food