02-03-2016, 03:20 PM
I can tall you why I don't want to make "real world missions":
I don't want to bother with real world conflicts. They are complicated, and I totally lack any background knowledge of most current or past conflicts. I have only cursory knowledge about military structure. I have no idea about how real briefings look like (except some basic stuff I learned in my army times).
Basically, I'm a total noob when it comes to military, military history, past conflicts and all the details that I would need to know to make this convincing.
As an example: I could go an make a mission that pits mujahideen against Russian forces. I happen to know the mujahideen were active in Afghanistan, but what if they I didn't and would put them into Tajikistan or Pakistan ? Or get the time period completely wrong ? That would destroy the whole mission.
When I start with a new mission, it USUALLY comes from one of two factors: 1) I see an area on a map, like a valley or something, and think of something that could happen there, or 2) I think of some thing that I would like to make, like in Finder's Keepers, I thought it would be cool to have to frankenstein some APC that was disabled and use it agains the enemy.
Real life scenarios require you to think of what the faction you play is planning. Like, if you know you play PKK, you need to know what their goals are. I know the PKK are Kurds, and that's basically it, I don't even know what faction they are fighting against.
I wouldn't go about and make a mission with real parties and NOT research them, because that's how I work. If I would do a mission where you play PKK, I would check what weapons they use, and not deviated from that (I know they are not backed by the US, so no M4/M16, contrary to, say anything coming from Irak).
The end result would be that I need to research, and that removes my mind from the mission, and that in some ways hinders my creativity. Dunno how to express this, really, but it's similar to what BI said when they announced 2035, they wanted the artistic freedom to do what they want. I'm similar in that respect.
Add to that that I'm not really that interested in real life conflicts, and you get to a situation where doing a mission with real life background would become a drag for me. If you look at the missions I made, they are mostly vanilla...
I don't want to bother with real world conflicts. They are complicated, and I totally lack any background knowledge of most current or past conflicts. I have only cursory knowledge about military structure. I have no idea about how real briefings look like (except some basic stuff I learned in my army times).
Basically, I'm a total noob when it comes to military, military history, past conflicts and all the details that I would need to know to make this convincing.
As an example: I could go an make a mission that pits mujahideen against Russian forces. I happen to know the mujahideen were active in Afghanistan, but what if they I didn't and would put them into Tajikistan or Pakistan ? Or get the time period completely wrong ? That would destroy the whole mission.
When I start with a new mission, it USUALLY comes from one of two factors: 1) I see an area on a map, like a valley or something, and think of something that could happen there, or 2) I think of some thing that I would like to make, like in Finder's Keepers, I thought it would be cool to have to frankenstein some APC that was disabled and use it agains the enemy.
Real life scenarios require you to think of what the faction you play is planning. Like, if you know you play PKK, you need to know what their goals are. I know the PKK are Kurds, and that's basically it, I don't even know what faction they are fighting against.
I wouldn't go about and make a mission with real parties and NOT research them, because that's how I work. If I would do a mission where you play PKK, I would check what weapons they use, and not deviated from that (I know they are not backed by the US, so no M4/M16, contrary to, say anything coming from Irak).
The end result would be that I need to research, and that removes my mind from the mission, and that in some ways hinders my creativity. Dunno how to express this, really, but it's similar to what BI said when they announced 2035, they wanted the artistic freedom to do what they want. I'm similar in that respect.
Add to that that I'm not really that interested in real life conflicts, and you get to a situation where doing a mission with real life background would become a drag for me. If you look at the missions I made, they are mostly vanilla...