I did it with Say3D and worked well. Just define the sound with empty string for the message (as above) and you can use it. A bit more work if you want to play it looped - I did it via a repeating trigger, with a boolean variable in its condition. On activation play the sound, set the variable to false and wait some time until the sound is fully played. Then, in the trigger deactivated section, set the variable back to true, so that the trigger triggers itself again.
playsound3d, say3d
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Messages In This Thread |
playsound3d, say3d - by Brad - 02-08-2016, 11:19 PM
Re: playsound3d, say3d - by Brad - 02-08-2016, 11:27 PM
Re: playsound3d, say3d - by Brad - 02-08-2016, 11:30 PM
Re: playsound3d, say3d - by Stagwine - 02-08-2016, 11:57 PM
Re: playsound3d, say3d - by Brad - 02-09-2016, 12:44 AM
Re: playsound3d, say3d - by Brad - 02-09-2016, 12:51 AM
Re: playsound3d, say3d - by Stagwine - 02-09-2016, 02:34 PM
Re: playsound3d, say3d - by Brad - 02-09-2016, 05:06 PM
Re: playsound3d, say3d - by Stagwine - 02-09-2016, 05:36 PM
Re: playsound3d, say3d - by Suchy - 02-11-2016, 04:11 PM
Re: playsound3d, say3d - by Brad - 02-12-2016, 10:27 PM
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