The above definitely works for making the spectators see all sides, including the AI, I'd be surprised if this specific attribute would not work. I'll give it a try
EDIT: I just tried setting the variable on the player and then calling
["Initialize", [player]] spawn BIS_fnc_EGSpectator;
and that worked. I'll try tomorrow during a mission. What might be an issue is setting the variable from within the units init field - I set the Whitelist stuff in init.sqf.
EDIT: I just tried setting the variable on the player and then calling
["Initialize", [player]] spawn BIS_fnc_EGSpectator;
and that worked. I'll try tomorrow during a mission. What might be an issue is setting the variable from within the units init field - I set the Whitelist stuff in init.sqf.
I don't need luck, I have ammo.