10-04-2021, 06:46 AM
You make some very good points and I'm happy you spoke up.
I'll give my 2 cents, on each of your bullet points.
When treating a wounded comrade, we need to start to audibly make it clear who's working on the wounded team mate. Often times everyone drops their guns and begins working on one downed man which leaves everyone defenseless. As treating a downed team mate is a serious matter, that if not addressed quickly can lead to them dying and missing out on the rest of the scenario, it's imperative that there is solid communication. If someone is the first to begin working on them they need to declare, "I am treating the patient!", if they run out of bandages or need to switch to another task do to necessity, (AT duty, or other role related task) before the patient is stabilized we then need to declare that as well, "I need to do X, so and so still needs treatment!".
There should never be more than one or two people max working on a wounded soldier. Ideally the only time there should ever be more than one person treating the patient is if one is bandaging, doing blood works etc, and the second is doing CPR if needed. If there is only one wounded and there are multiple medics and plenty of firepower I suppose that is an exception as well as they are then performing their class role.
It also is a good idea to declare each step you are treating verbally while working on the patient. Do this in local never on the radio. This has two effects, firstly the unconscious player can hear you at it reassures them that they are receiving help, secondly if two medics are working on a single patient it prevents them doubling up on the same task, "I'm patching his legs, you get his arms."
As mentioned previously there should ideally only be one person working on a patient at a time, for serious injuries that require immediate major aid, or CPR two is the most that should be working on a patient. That said we tend to break up into too small of groups however, which leads to two people being a 50% or greater loss in fire power. This leads to bullet point 2.
I couldn't agree more with everything you've said. We split our forces all the time every time and it's just terrible force projection, we constantly dilute our fire power down to piece meal groups spread all over hell that cannot support one another. This becomes a major issue when ever we run in specialist situations as well, run into a tank? Well crap, the Anti Tank guy is in another fire team somewhere else. Some one's been seriously wounded and needs blood? Well the medic is also in another team somewhere far away.
Another related issue to this, not only do we split our forces all the time, we always attack targets from multiple directions converging on a central point, this is a blue on blue nightmare. Nearly every time we engage the enemy in objective areas, I have to hesitate when firing and almost never can bring heavy fire power like grenades and machine gun fire to bare because almost every time without fail I know there are friendlies on the opposite side of the target from us.
United we stand divided we fall.
I second everything you said here, I can't really add to it.
I will mention that radar attack you gave as an example was setup perfectly. That was my Rangers in Finland mission, and Variable did a fantastic job setting up the attack, we repositioned several times until we had a great angle to begin the attack from. It was lovely.
As for point number four I'm going to replay with it as a separate reply...
I'll give my 2 cents, on each of your bullet points.
Quote:1. Fire Team Cohesion
When treating a wounded comrade, we need to start to audibly make it clear who's working on the wounded team mate. Often times everyone drops their guns and begins working on one downed man which leaves everyone defenseless. As treating a downed team mate is a serious matter, that if not addressed quickly can lead to them dying and missing out on the rest of the scenario, it's imperative that there is solid communication. If someone is the first to begin working on them they need to declare, "I am treating the patient!", if they run out of bandages or need to switch to another task do to necessity, (AT duty, or other role related task) before the patient is stabilized we then need to declare that as well, "I need to do X, so and so still needs treatment!".
There should never be more than one or two people max working on a wounded soldier. Ideally the only time there should ever be more than one person treating the patient is if one is bandaging, doing blood works etc, and the second is doing CPR if needed. If there is only one wounded and there are multiple medics and plenty of firepower I suppose that is an exception as well as they are then performing their class role.
It also is a good idea to declare each step you are treating verbally while working on the patient. Do this in local never on the radio. This has two effects, firstly the unconscious player can hear you at it reassures them that they are receiving help, secondly if two medics are working on a single patient it prevents them doubling up on the same task, "I'm patching his legs, you get his arms."
As mentioned previously there should ideally only be one person working on a patient at a time, for serious injuries that require immediate major aid, or CPR two is the most that should be working on a patient. That said we tend to break up into too small of groups however, which leads to two people being a 50% or greater loss in fire power. This leads to bullet point 2.
Quote:2. Squad cohesion
I couldn't agree more with everything you've said. We split our forces all the time every time and it's just terrible force projection, we constantly dilute our fire power down to piece meal groups spread all over hell that cannot support one another. This becomes a major issue when ever we run in specialist situations as well, run into a tank? Well crap, the Anti Tank guy is in another fire team somewhere else. Some one's been seriously wounded and needs blood? Well the medic is also in another team somewhere far away.
Another related issue to this, not only do we split our forces all the time, we always attack targets from multiple directions converging on a central point, this is a blue on blue nightmare. Nearly every time we engage the enemy in objective areas, I have to hesitate when firing and almost never can bring heavy fire power like grenades and machine gun fire to bare because almost every time without fail I know there are friendlies on the opposite side of the target from us.
United we stand divided we fall.
Quote:3. Ignoring Terrain
I second everything you said here, I can't really add to it.
I will mention that radar attack you gave as an example was setup perfectly. That was my Rangers in Finland mission, and Variable did a fantastic job setting up the attack, we repositioned several times until we had a great angle to begin the attack from. It was lovely.
As for point number four I'm going to replay with it as a separate reply...