05-09-2009, 10:54 AM
The mortar fire is scripted it has nothing to do with the WGL Mortar firing system. I did not place an Enable WGL Mortars game logic and the dummy unit because that would give players the action Fire Control when near the mortar in the 2nd objective which I did not want. I can't override the missing WGL mortar logic/dummy hint in the beginning because it is hardcoded somewhere in the mortar addon.