11-26-2009, 04:26 AM
(This post was last modified: 11-26-2009, 04:28 AM by RKDmitriyev.)
Two very fun and successful missions today. We had Fat Tony, Faguss, Osku, Leo, and I, and Ugi and Viking joined in for the second mission. I feel like a write-up is in order:
1st mission: don't ask me the name! It was on Al Maldajah, we were FDF Resistance vs. Soviet enemies, and the briefing was in Finnish--that's all I know! Â Fortunately Osku was there to translate. Basically, we had to clear three towns. Fat Tony led this mission.
First town was no problem: There were two T-72s lying around, but 3 of us had KES 88s, Osku had an ATLAS thingy, and RPGs were plentiful. Darting through the ruined sandstone buildings, we had surprisingly little problems mopping up infantry in the town. We couldn't seem to get the objective marker to tick, but we decided to move on.
Still no casualties as we arrived at town number 2. Tony, Faguss and I crawled up to the town as Leo and Osku eliminated BMPs on the other side. One of the patrolling soldiers noticed me and lay down to shoot me--I just put a bullet in him. I wasn't given "open fire," but they had already noticed, so... :-\ Bullets started flying, and Tony was killed a minute later. Our vengeance was swift, and this time the objective ticked.
Leo, now in command, commandeered a UAZ and rode us back to town one. Now we killed an AA gun at the camp, which we somehow neglected earlier, and--ah, there we go, objective complete! The mission isn't broken after all. We set out for town three. Whoever was driving the UAZ managed to crash it and tip it over on the rocks south of the town. :o  ;D Fortunately, we had brought another jeep.
Town three--I was amazed at how close we got to it, driving in the remaining UAZ, without being noticed. It was a harbor town, and we essentially drove right up behind it, on the shore. The town itself was, of course, slightly raised from the coast. This was our fiercest fight yet--from my perspective, we faced lots of infantry and a T-72 hiding behind a shrubbery about 50 meters away. Could they see through that, or was I blocked from their sight? This was a little unnerving. We had all grabbed AK-74s by now for more ammo--so that throaty shooting sound could be from us or the enemy! They managed to get Faguss. We just staid calm and took them all down as they waddled into the kill zone. One of our RPG men made three persuasive arguments to the T-72 with his rocket launcher, and the infantry were just as easy to convince, with three of us working together. Â ;D Then we got a happy song and mission complete. 8)
2nd mission: Operation Sling-Blade. A classic "slaughter the entire Soviet Army" mission, on Nogova, with us as a very heavily-armed US squad. Tony led again, and Ugi and Viking joined us. Viking had a Beretta 92F, or if that ran out of ammo, he could use his MM-1. ;D
Actually the MM-1 came in handy as we wiped out a bunch of infantry in a church. When we advanced, we discovered that a Soviet Spetsnaz was profaning the sanctuary with his vile presence. Fortunately, we were able to help him do his penance. : We cleared some ruins, too, with a Shilka there. Tony and I inched along the castle walls carefully, for there were only a few feet between the walls and a practically 180* slope with a 300m fall! Besides that, nothing too exciting so far, especially for me, as I had only a Steyr AUG and 4 of our other guys had sniper rifles. Not to worry, the fun for me was soon to come. ;D
And all those sniper rifles came in handy as we engaged a few Soviet squads at about 300m in relatively open ground. Two BMPs lumbered in. I believe they managed to kill Faguss, but our squad was bristling with AT weapons. When they were smoked and no more infantry seemed to be milling around, we re-armed and advanced. I grabbed an RPG.
We sneaked up over an enemy outpost that we were supposed to kill. As we assigned targets, I noticed that several Russian infantry were standing around close together. It'd have been nice to have an RPO-A from WGL here, but my regular rocket propelled grenade sent 4 or 5 of them flying just fine. Other infantry were wiped out in seconds, and we heard a chopper power up. I volunteered to man the heavy machine post at the bloodsoaked camp. When the Mi17 approached, I put around a 100 bullets in him--I could see him trailing little black specks. But it was Tony who plucked him out of the sky with an RPG launcher--after about 12 misses from all the RPG guys on our squad. ;D But RPGs were plentiful.
Again we advanced to a new objective. A bunch of Spetsnaz were standing around where, according to the mission briefing, a friendly squad had last reported in. Revenge at the hands of our snipers was swift. We also wiped out a bunch of crew next to an empty Shilka. Now came the fun for me.
I volunteered to be gunner, Osku was driver. The town of Velka Ves was our final objective. We could see two T-72s, but they were empty. When the order was given to attack, I used the convenient zoom-in feature of the Shilka sight to hurl the exploding bullets at enemy infantry. Annihilating whole squads with the AA cannons was one of the funnest experiences I've had in multiplayer OFP so far. Funniest, too--it was comical seeing those Russian infantry get blasted 30m in the air. The tank crews tried to make for their vehicles, but of course I re-directed them to the afterlife instead. Between the green death rays of the Shilka and our little sniper club, the enemy garrison in Velka Ves (including a Scud launcher) was massacred without friendly casualties. Great fun, and mission successful. Except that I was a little irked that somehow Leo had still gotten more kills than I (38 to my 30)--that man is a beast! He must be the Chuck Norris of OFP. Well, friendly competition never hurt. ;D
1st mission: don't ask me the name! It was on Al Maldajah, we were FDF Resistance vs. Soviet enemies, and the briefing was in Finnish--that's all I know! Â Fortunately Osku was there to translate. Basically, we had to clear three towns. Fat Tony led this mission.
First town was no problem: There were two T-72s lying around, but 3 of us had KES 88s, Osku had an ATLAS thingy, and RPGs were plentiful. Darting through the ruined sandstone buildings, we had surprisingly little problems mopping up infantry in the town. We couldn't seem to get the objective marker to tick, but we decided to move on.
Still no casualties as we arrived at town number 2. Tony, Faguss and I crawled up to the town as Leo and Osku eliminated BMPs on the other side. One of the patrolling soldiers noticed me and lay down to shoot me--I just put a bullet in him. I wasn't given "open fire," but they had already noticed, so... :-\ Bullets started flying, and Tony was killed a minute later. Our vengeance was swift, and this time the objective ticked.
Leo, now in command, commandeered a UAZ and rode us back to town one. Now we killed an AA gun at the camp, which we somehow neglected earlier, and--ah, there we go, objective complete! The mission isn't broken after all. We set out for town three. Whoever was driving the UAZ managed to crash it and tip it over on the rocks south of the town. :o  ;D Fortunately, we had brought another jeep.
Town three--I was amazed at how close we got to it, driving in the remaining UAZ, without being noticed. It was a harbor town, and we essentially drove right up behind it, on the shore. The town itself was, of course, slightly raised from the coast. This was our fiercest fight yet--from my perspective, we faced lots of infantry and a T-72 hiding behind a shrubbery about 50 meters away. Could they see through that, or was I blocked from their sight? This was a little unnerving. We had all grabbed AK-74s by now for more ammo--so that throaty shooting sound could be from us or the enemy! They managed to get Faguss. We just staid calm and took them all down as they waddled into the kill zone. One of our RPG men made three persuasive arguments to the T-72 with his rocket launcher, and the infantry were just as easy to convince, with three of us working together. Â ;D Then we got a happy song and mission complete. 8)
2nd mission: Operation Sling-Blade. A classic "slaughter the entire Soviet Army" mission, on Nogova, with us as a very heavily-armed US squad. Tony led again, and Ugi and Viking joined us. Viking had a Beretta 92F, or if that ran out of ammo, he could use his MM-1. ;D
Actually the MM-1 came in handy as we wiped out a bunch of infantry in a church. When we advanced, we discovered that a Soviet Spetsnaz was profaning the sanctuary with his vile presence. Fortunately, we were able to help him do his penance. : We cleared some ruins, too, with a Shilka there. Tony and I inched along the castle walls carefully, for there were only a few feet between the walls and a practically 180* slope with a 300m fall! Besides that, nothing too exciting so far, especially for me, as I had only a Steyr AUG and 4 of our other guys had sniper rifles. Not to worry, the fun for me was soon to come. ;D
And all those sniper rifles came in handy as we engaged a few Soviet squads at about 300m in relatively open ground. Two BMPs lumbered in. I believe they managed to kill Faguss, but our squad was bristling with AT weapons. When they were smoked and no more infantry seemed to be milling around, we re-armed and advanced. I grabbed an RPG.
We sneaked up over an enemy outpost that we were supposed to kill. As we assigned targets, I noticed that several Russian infantry were standing around close together. It'd have been nice to have an RPO-A from WGL here, but my regular rocket propelled grenade sent 4 or 5 of them flying just fine. Other infantry were wiped out in seconds, and we heard a chopper power up. I volunteered to man the heavy machine post at the bloodsoaked camp. When the Mi17 approached, I put around a 100 bullets in him--I could see him trailing little black specks. But it was Tony who plucked him out of the sky with an RPG launcher--after about 12 misses from all the RPG guys on our squad. ;D But RPGs were plentiful.
Again we advanced to a new objective. A bunch of Spetsnaz were standing around where, according to the mission briefing, a friendly squad had last reported in. Revenge at the hands of our snipers was swift. We also wiped out a bunch of crew next to an empty Shilka. Now came the fun for me.
I volunteered to be gunner, Osku was driver. The town of Velka Ves was our final objective. We could see two T-72s, but they were empty. When the order was given to attack, I used the convenient zoom-in feature of the Shilka sight to hurl the exploding bullets at enemy infantry. Annihilating whole squads with the AA cannons was one of the funnest experiences I've had in multiplayer OFP so far. Funniest, too--it was comical seeing those Russian infantry get blasted 30m in the air. The tank crews tried to make for their vehicles, but of course I re-directed them to the afterlife instead. Between the green death rays of the Shilka and our little sniper club, the enemy garrison in Velka Ves (including a Scud launcher) was massacred without friendly casualties. Great fun, and mission successful. Except that I was a little irked that somehow Leo had still gotten more kills than I (38 to my 30)--that man is a beast! He must be the Chuck Norris of OFP. Well, friendly competition never hurt. ;D
R. Kurtz "Koortz" Dmitriyev
My methods have become "unsound."
My methods have become "unsound."