10-21-2009, 12:00 AM
Well it should be quite enjoyibel even in Coop style missions. And others that use it well think of it as an extreme light wight ShacTac.
We take your Shrine Mission as an exampel.
The HQ guys mets 10-15min before game starts, there the commander presents a basic plan(based on the inteligens he have from the brifing that he has bein given before the game) He presents his plan fore the assistents. And they give comments if they sea a problem or somthing they belive the Co have missed. There after the plan is presented fore the hole force of players.
Durring HQ meting time the players takes up the slots they have reserved fore them self(in the roster post)
After the presentation the players could ask the Co questions and when that is done the mission starts.
The mission is basicly the same as most coop-nights is now but somthings are stream lined fore a more simpel structure. And the HQ is responsibel fore directing the squads, coordinate support, and decides when and in what order objectivs are assulted.
(Shrine misson)
HQ element= call sign HQ Team
Officer
Squad Leader
Radio OP
Sniper
Medic
Rifel Squad= call sign Fire Team
Squad Leader
Senior Rifelman
Senior Rifelman
Grenadier
Grenadier
RPG Grenadier
RPG Grenadier Assistent
Automatic Rifelman
Support Squad= Call sign Support Team
Squad Leader
RPG Grenadier
Machine Gunner Ammo Bearer
Machine Gunner
Machine Gunner
Mortar Squad = Call sign Mortar Team
Forward Observer
Mortar Gunner
Mortat Assistent Gunner
What could we earn wite this system then?
Simplicity well it might not sound like that but its true. Bay refering to Teams insted of induviduals its easier fore a replacment to step in and take command. TS/text communication become more logical. Any one that hears that Mortar Team is engaging hill 67 understands that hill 67 is a god thing to not get close to.
Or when you take over command of a squad(after the previous leader have beine killed) you can fast begin to understand whats happening on the battelfield. Fire Team One is capturing hill 55 Fire Team Two is holding in Montingac.
When we have played before it could some times be this way insted. Overlord and his squad is advancing on hill 55, Marto and Gum is in Montingac, Variabel is in the Forest, the two finns are exploring the mortar. And 5min later(hoppfully after the hill is secured)
Tony is on hill 55, Marto and Gum is still in Montingac, Ninja is close to the Forest fighting, the mortar team have killed themself.
Whats happend?
Well if you have heard the transmissions before you could figure it out but if not, well then its hard to know were did Overlords squad go? and what happend to Variabels Squad?
Quite danting to take over as squad leader fore Tony and Ninja at this point, they first need to spend 5min trying to understand hos ho, and then where they are.
But back to the Shrine Mission
The mission starts and every body makes there best to complet it.
Then the mission ends and we have a small debrifing, and discus what whent wrong, what dident go wrong and so on, noting fany but to avoid doing the same misstakes twice.
And after that we could play another mission or maybe everybody is tieard and drops of.
And other communitys doing this more or less i could mention a small swedish Arma2 community wite over 100 real "members"(and some hundred more registered forum readers)
And it sems to work well fore them but the have a more milisim approatch to it, that a dont think is needed or wanted here, after all not al have a military background to fall back on.
Hoppe that this explaned a bit more what a was thinking
We take your Shrine Mission as an exampel.
The HQ guys mets 10-15min before game starts, there the commander presents a basic plan(based on the inteligens he have from the brifing that he has bein given before the game) He presents his plan fore the assistents. And they give comments if they sea a problem or somthing they belive the Co have missed. There after the plan is presented fore the hole force of players.
Durring HQ meting time the players takes up the slots they have reserved fore them self(in the roster post)
After the presentation the players could ask the Co questions and when that is done the mission starts.
The mission is basicly the same as most coop-nights is now but somthings are stream lined fore a more simpel structure. And the HQ is responsibel fore directing the squads, coordinate support, and decides when and in what order objectivs are assulted.
(Shrine misson)
HQ element= call sign HQ Team
Officer
Squad Leader
Radio OP
Sniper
Medic
Rifel Squad= call sign Fire Team
Squad Leader
Senior Rifelman
Senior Rifelman
Grenadier
Grenadier
RPG Grenadier
RPG Grenadier Assistent
Automatic Rifelman
Support Squad= Call sign Support Team
Squad Leader
RPG Grenadier
Machine Gunner Ammo Bearer
Machine Gunner
Machine Gunner
Mortar Squad = Call sign Mortar Team
Forward Observer
Mortar Gunner
Mortat Assistent Gunner
What could we earn wite this system then?
Simplicity well it might not sound like that but its true. Bay refering to Teams insted of induviduals its easier fore a replacment to step in and take command. TS/text communication become more logical. Any one that hears that Mortar Team is engaging hill 67 understands that hill 67 is a god thing to not get close to.
Or when you take over command of a squad(after the previous leader have beine killed) you can fast begin to understand whats happening on the battelfield. Fire Team One is capturing hill 55 Fire Team Two is holding in Montingac.
When we have played before it could some times be this way insted. Overlord and his squad is advancing on hill 55, Marto and Gum is in Montingac, Variabel is in the Forest, the two finns are exploring the mortar. And 5min later(hoppfully after the hill is secured)
Tony is on hill 55, Marto and Gum is still in Montingac, Ninja is close to the Forest fighting, the mortar team have killed themself.
Whats happend?
Well if you have heard the transmissions before you could figure it out but if not, well then its hard to know were did Overlords squad go? and what happend to Variabels Squad?
Quite danting to take over as squad leader fore Tony and Ninja at this point, they first need to spend 5min trying to understand hos ho, and then where they are.
But back to the Shrine Mission
The mission starts and every body makes there best to complet it.
Then the mission ends and we have a small debrifing, and discus what whent wrong, what dident go wrong and so on, noting fany but to avoid doing the same misstakes twice.
And after that we could play another mission or maybe everybody is tieard and drops of.
And other communitys doing this more or less i could mention a small swedish Arma2 community wite over 100 real "members"(and some hundred more registered forum readers)
And it sems to work well fore them but the have a more milisim approatch to it, that a dont think is needed or wanted here, after all not al have a military background to fall back on.
Hoppe that this explaned a bit more what a was thinking
âIf you sweat you diesâ Lieutenant XXX