01-12-2010, 12:50 AM
(01-11-2010, 11:05 PM)Overlord link Wrote: Search your MPMissionsCache for co16_wgl_liberation_of_loukov.noe and check out the spawning scrip inside (makesquad).
Thank you, that may help.
(01-11-2010, 11:35 PM)Zwobot link Wrote: @ Should have about as much impact on performance as a trigger with the same condition.
Yeah, now that I think of it, I don't think that's a major factor.
Another possible cause that I just thought of is randomness. I used placement radii for many units and waypoints, and gave a few waypoints random countdowns, too. Perhaps this causes an excessive amount of server traffic as the random locations and times have to be synchronized.
I have some rather large condition fields, as Zulu noticed earlier. Do you suppose that's a factor?
This is pretty frustrating. I'm still not completely sure it's the missions fault, since, at least in previous versions, the mission would sometimes get sucked into desync hell and sometimes run fairly well. ???
R. Kurtz "Koortz" Dmitriyev
My methods have become "unsound."
My methods have become "unsound."