01-06-2010, 11:40 PM
MAP
BRIEFING
SITUATION
The purpose of this attack is to capture the hills 142 and 158 east of C Company.
Enemy forces:
Motorised Infantry Platoons at the main objective and another Motorised Infantry Platoon at the bogus objective.
Friendly forces:
- C Company (-): 2 Mechanised Infantry Platoons (AI controlled)
- A Company (player controlled): 1 Tank Section (M60) and 1 Mechanised Infantry Section
MISSION
A Company will launch a diversionary attack to the south on hills 137. 15 Minutes later C Company will attack the main Objective.
EXECUTION
A Company starts at their FUP in Saint Martin. From there immediately move to your assault position and remain hidden until 1000hrs. At 1000hrs preplanned artillery strikes will fire on AB001, AB002, AB003, AB004 and you are to advance and capture the bogus objective no later than 1015hrs. C Company will start the attack on the main objective at 1015hrs. When the bogus objective is captured engage targets in north and north-east directions to support C Company's assault on the main objective.
Summary/Timetable:
0955hrs: NOW
1000hrs: Preplanned artillery strikes on AB001, AB002, AB003, AB004; A Company start attack on diversionary objective
1015hrs: C Company start main attack on objective
SUPPORT
Fire plan:
Preplanned artillery fire on AB001, AB002, AB003, AB004 start at 1000hrs.
A Company has priority of fires between 1001hrs and 1014hrs. (CoC UA options: radio weapons and tank commander radios enabled, no bias error)
Ammo:
Additional ammo stored in the M2 Bradley: 4 M72 Launchers, 2 AT-4 Launchers
Medical support:
Medic M113 is standing by for CASEVAC at A Company command post. You can call it in with the ingame radio comms (5-1).
COMMAND AND SIGNAL
Callsigns:
C Company    -- Wolfpack
Howitzer battery -- Bandit
SLOTS
Alpha black:
1: M60A3, commander
1: M60A3, driver
1: M60A3, gunner
2: M60A3, commander
2: M60A3, driver
2: M60A3, gunner
Alpha Green:
1: Squad Leader
2: Team Leader
3: Automatic Rifleman
4: Grenadier
5: Antiarmor Specialist
6: Rifleman
7: M2A1, commander
8: M2A1, driver
9: M2A1, gunner
MISSION NOTES
Recommended slot selection: 1 human commander for the M60 tanks and the M2 IFVs with AI crewmembers or two human crewmen per armoured vehicle.
BRIEFING
SITUATION
The purpose of this attack is to capture the hills 142 and 158 east of C Company.
Enemy forces:
Motorised Infantry Platoons at the main objective and another Motorised Infantry Platoon at the bogus objective.
Friendly forces:
- C Company (-): 2 Mechanised Infantry Platoons (AI controlled)
- A Company (player controlled): 1 Tank Section (M60) and 1 Mechanised Infantry Section
MISSION
A Company will launch a diversionary attack to the south on hills 137. 15 Minutes later C Company will attack the main Objective.
EXECUTION
A Company starts at their FUP in Saint Martin. From there immediately move to your assault position and remain hidden until 1000hrs. At 1000hrs preplanned artillery strikes will fire on AB001, AB002, AB003, AB004 and you are to advance and capture the bogus objective no later than 1015hrs. C Company will start the attack on the main objective at 1015hrs. When the bogus objective is captured engage targets in north and north-east directions to support C Company's assault on the main objective.
Summary/Timetable:
0955hrs: NOW
1000hrs: Preplanned artillery strikes on AB001, AB002, AB003, AB004; A Company start attack on diversionary objective
1015hrs: C Company start main attack on objective
SUPPORT
Fire plan:
Preplanned artillery fire on AB001, AB002, AB003, AB004 start at 1000hrs.
A Company has priority of fires between 1001hrs and 1014hrs. (CoC UA options: radio weapons and tank commander radios enabled, no bias error)
Ammo:
Additional ammo stored in the M2 Bradley: 4 M72 Launchers, 2 AT-4 Launchers
Medical support:
Medic M113 is standing by for CASEVAC at A Company command post. You can call it in with the ingame radio comms (5-1).
COMMAND AND SIGNAL
Callsigns:
C Company    -- Wolfpack
Howitzer battery -- Bandit
SLOTS
Alpha black:
1: M60A3, commander
1: M60A3, driver
1: M60A3, gunner
2: M60A3, commander
2: M60A3, driver
2: M60A3, gunner
Alpha Green:
1: Squad Leader
2: Team Leader
3: Automatic Rifleman
4: Grenadier
5: Antiarmor Specialist
6: Rifleman
7: M2A1, commander
8: M2A1, driver
9: M2A1, gunner
MISSION NOTES
Recommended slot selection: 1 human commander for the M60 tanks and the M2 IFVs with AI crewmembers or two human crewmen per armoured vehicle.