03-30-2010, 05:13 PM
(03-30-2010, 03:00 PM)RKDmitriyev link Wrote:Right. I messed up my own sentence there. I meant: the lag apperantly was triggered by the amount of players connected to the server.Quote:In this case the lag seemed not to be triggered by the number of players connected to the server because there was no lag at all when I tested the mission on the server alone
I don't understand. If there is no lag when you play by yourself, wouldn't that suggest that the number of players is a factor? Â ???
I'm undecided about the WW4 mod. I know it features optimised models but so does WGL if you do not use custom model configs.
CiA server might migrate to a different host in the foreseeable future anyway. Nothing is decided yet but maybe it's not worth putting much more effort into the desync issue now until the hosting situation is resolved.