03-31-2010, 02:23 AM
I am creating a mission where a truck driver is supposed to "talk" to the team by playing a sound file.
The sound file activation is triggered by an "Independent present" trigger. When the sound is played (When the truck passes through the trigger area) the volume is too low. However, when I test the desired sound via "Radio Alpha" activation, the sound volume is just great!
I tried to mess around with the db values on description.ext for my sound files but it seems like they have no effect on the sound volume. On this note I would love to hear from experienced editors how to handle these db values- what is the maximum, what is the minimum etc., and why I see no effect over the sound volume...
Does anyone know why the different sound levels are caused with the different activations?
The sound file activation is triggered by an "Independent present" trigger. When the sound is played (When the truck passes through the trigger area) the volume is too low. However, when I test the desired sound via "Radio Alpha" activation, the sound volume is just great!
I tried to mess around with the db values on description.ext for my sound files but it seems like they have no effect on the sound volume. On this note I would love to hear from experienced editors how to handle these db values- what is the maximum, what is the minimum etc., and why I see no effect over the sound volume...
Does anyone know why the different sound levels are caused with the different activations?
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