05-24-2010, 09:28 AM
The script definitely has a MP locality issue which is clearly indicated ingame by the appearance of multiple parachutes and the barrel being beamed under them every few seconds.
I think you have to make sure that the script is run only locally on the server. You can do this by placing a game logic and name it server and in the script add ?!(local server) : exit
I think you have to make sure that the script is run only locally on the server. You can do this by placing a game logic and name it server and in the script add ?!(local server) : exit