01-07-2011, 06:01 PM
(01-07-2011, 11:45 AM)Osku link Wrote: The distance/volume-drop ratio appears to be quite realistic, but when speaking in TS, people use the same volume level for all situations - they don't raise their voice when they get further away from the other persons, unlike in reality. So it sometimes get difficult to hear and understand each other. That destroys the TS3's advantage in great sound quality... and using the long-range radio for 50 meter distance would be just silly, or would it?
Those are real life problems in battlefield. It is quite impossible to communicate by speaking/shouting while your are exchanging fire, even at distance below 30 meters. In real life this is fixed by that everyone has to pass every message for the next guy who will pass it again and so on.
As long as every player doesn't have microphone it is doomed idea to implement realistic loudness values for 3d positional audio for direct speak.